Struct gdnative::InterpolatedCamera [−][src]
pub struct InterpolatedCamera { /* fields omitted */ }core class InterpolatedCamera : Camera (manually managed)
Base class
InterpolatedCamera inherits Camera and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using InterpolatedCamera::free.
Methods
impl InterpolatedCamera[src]
impl InterpolatedCamerapub fn as_camera(&self) -> Camera[src]
pub fn as_camera(&self) -> CameraUp-cast.
pub fn new() -> Self[src]
pub fn new() -> SelfConstructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using InterpolatedCamera::free.
pub unsafe fn free(self)[src]
pub unsafe fn free(self)Manually deallocate the object.
pub fn set_target_path(&mut self, target_path: NodePath)[src]
pub fn set_target_path(&mut self, target_path: NodePath)pub fn get_target_path(&self) -> NodePath[src]
pub fn get_target_path(&self) -> NodePathpub fn set_target(&mut self, target: Option<Object>)[src]
pub fn set_target(&mut self, target: Option<Object>)pub fn set_speed(&mut self, speed: f64)[src]
pub fn set_speed(&mut self, speed: f64)pub fn get_speed(&self) -> f64[src]
pub fn get_speed(&self) -> f64pub fn set_interpolation_enabled(&mut self, target_path: bool)[src]
pub fn set_interpolation_enabled(&mut self, target_path: bool)pub fn is_interpolation_enabled(&self) -> bool[src]
pub fn is_interpolation_enabled(&self) -> boolpub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Methods from Deref<Target = Camera>
pub fn as_spatial(&self) -> Spatial[src]
pub fn as_spatial(&self) -> SpatialUp-cast.
pub fn project_ray_normal(&self, screen_point: Vector2) -> Vector3[src]
pub fn project_ray_normal(&self, screen_point: Vector2) -> Vector3pub fn project_local_ray_normal(&self, screen_point: Vector2) -> Vector3[src]
pub fn project_local_ray_normal(&self, screen_point: Vector2) -> Vector3pub fn project_ray_origin(&self, screen_point: Vector2) -> Vector3[src]
pub fn project_ray_origin(&self, screen_point: Vector2) -> Vector3pub fn unproject_position(&self, world_point: Vector3) -> Vector2[src]
pub fn unproject_position(&self, world_point: Vector3) -> Vector2pub fn is_position_behind(&self, world_point: Vector3) -> bool[src]
pub fn is_position_behind(&self, world_point: Vector3) -> boolpub fn project_position(&self, screen_point: Vector2) -> Vector3[src]
pub fn project_position(&self, screen_point: Vector2) -> Vector3pub fn set_perspective(&mut self, fov: f64, z_near: f64, z_far: f64)[src]
pub fn set_perspective(&mut self, fov: f64, z_near: f64, z_far: f64)pub fn set_orthogonal(&mut self, size: f64, z_near: f64, z_far: f64)[src]
pub fn set_orthogonal(&mut self, size: f64, z_near: f64, z_far: f64)pub fn make_current(&mut self)[src]
pub fn make_current(&mut self)pub fn clear_current(&mut self)[src]
pub fn clear_current(&mut self)pub fn set_current(&mut self, arg0: bool)[src]
pub fn set_current(&mut self, arg0: bool)pub fn is_current(&self) -> bool[src]
pub fn is_current(&self) -> boolpub fn get_camera_transform(&self) -> Transform[src]
pub fn get_camera_transform(&self) -> Transformpub fn get_fov(&self) -> f64[src]
pub fn get_fov(&self) -> f64pub fn get_size(&self) -> f64[src]
pub fn get_size(&self) -> f64pub fn get_zfar(&self) -> f64[src]
pub fn get_zfar(&self) -> f64pub fn get_znear(&self) -> f64[src]
pub fn get_znear(&self) -> f64pub fn set_fov(&mut self, arg0: f64)[src]
pub fn set_fov(&mut self, arg0: f64)pub fn set_size(&mut self, arg0: f64)[src]
pub fn set_size(&mut self, arg0: f64)pub fn set_zfar(&mut self, arg0: f64)[src]
pub fn set_zfar(&mut self, arg0: f64)pub fn set_znear(&mut self, arg0: f64)[src]
pub fn set_znear(&mut self, arg0: f64)pub fn set_projection(&mut self, arg0: i64)[src]
pub fn set_projection(&mut self, arg0: i64)pub fn set_h_offset(&mut self, ofs: f64)[src]
pub fn set_h_offset(&mut self, ofs: f64)pub fn get_h_offset(&self) -> f64[src]
pub fn get_h_offset(&self) -> f64pub fn set_v_offset(&mut self, ofs: f64)[src]
pub fn set_v_offset(&mut self, ofs: f64)pub fn get_v_offset(&self) -> f64[src]
pub fn get_v_offset(&self) -> f64pub fn set_cull_mask(&mut self, mask: i64)[src]
pub fn set_cull_mask(&mut self, mask: i64)pub fn get_cull_mask(&self) -> i64[src]
pub fn get_cull_mask(&self) -> i64pub fn set_environment(&mut self, env: Option<Environment>)[src]
pub fn set_environment(&mut self, env: Option<Environment>)pub fn get_environment(&self) -> Option<Environment>[src]
pub fn get_environment(&self) -> Option<Environment>pub fn set_keep_aspect_mode(&mut self, mode: i64)[src]
pub fn set_keep_aspect_mode(&mut self, mode: i64)pub fn set_doppler_tracking(&mut self, mode: i64)[src]
pub fn set_doppler_tracking(&mut self, mode: i64)pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Trait Implementations
impl GodotObject for InterpolatedCamera[src]
impl GodotObject for InterpolatedCamerafn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl Deref for InterpolatedCamera[src]
impl Deref for InterpolatedCameratype Target = Camera
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
fn deref(&self) -> &Self::TargetDereferences the value.
impl DerefMut for InterpolatedCamera[src]
impl DerefMut for InterpolatedCameraAuto Trait Implementations
impl !Send for InterpolatedCamera
impl !Send for InterpolatedCameraimpl !Sync for InterpolatedCamera
impl !Sync for InterpolatedCamera