Struct gdnative::EditorExportPlugin [−][src]
pub struct EditorExportPlugin { /* fields omitted */ }tools class EditorExportPlugin : Reference (reference counted)
Base class
EditorExportPlugin inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Tool
This class is used to interact with godot's editor.
Methods
impl EditorExportPlugin[src]
impl EditorExportPluginpub fn as_reference(&self) -> Reference[src]
pub fn as_reference(&self) -> ReferenceUp-cast.
pub fn new() -> Self[src]
pub fn new() -> Selfpub fn new_ref(&self) -> Self[src]
pub fn new_ref(&self) -> SelfCreates a new reference to the same object.
pub fn _export_file(
&mut self,
path: GodotString,
_type: GodotString,
features: StringArray
)[src]
pub fn _export_file(
&mut self,
path: GodotString,
_type: GodotString,
features: StringArray
)pub fn _export_begin(
&mut self,
features: StringArray,
is_debug: bool,
path: GodotString,
flags: i64
)[src]
pub fn _export_begin(
&mut self,
features: StringArray,
is_debug: bool,
path: GodotString,
flags: i64
)pub fn add_file(&mut self, path: GodotString, file: ByteArray, remap: bool)[src]
pub fn add_file(&mut self, path: GodotString, file: ByteArray, remap: bool)pub fn add_ios_framework(&mut self, path: GodotString)[src]
pub fn add_ios_framework(&mut self, path: GodotString)pub fn add_ios_plist_content(&mut self, plist_content: GodotString)[src]
pub fn add_ios_plist_content(&mut self, plist_content: GodotString)pub fn add_ios_linker_flags(&mut self, flags: GodotString)[src]
pub fn add_ios_linker_flags(&mut self, flags: GodotString)pub fn add_ios_bundle_file(&mut self, path: GodotString)[src]
pub fn add_ios_bundle_file(&mut self, path: GodotString)pub fn add_ios_cpp_code(&mut self, code: GodotString)[src]
pub fn add_ios_cpp_code(&mut self, code: GodotString)pub fn skip(&mut self)[src]
pub fn skip(&mut self)pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object[src]
pub fn as_object(&self) -> ObjectUp-cast.
pub fn init_ref(&mut self) -> bool[src]
pub fn init_ref(&mut self) -> boolpub fn reference(&mut self) -> bool[src]
pub fn reference(&mut self) -> boolpub fn unreference(&mut self) -> bool[src]
pub fn unreference(&mut self) -> boolpub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Trait Implementations
impl GodotObject for EditorExportPlugin[src]
impl GodotObject for EditorExportPluginfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl Deref for EditorExportPlugin[src]
impl Deref for EditorExportPlugintype Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
fn deref(&self) -> &Self::TargetDereferences the value.
impl DerefMut for EditorExportPlugin[src]
impl DerefMut for EditorExportPluginimpl Drop for EditorExportPlugin[src]
impl Drop for EditorExportPluginAuto Trait Implementations
impl !Send for EditorExportPlugin
impl !Send for EditorExportPluginimpl !Sync for EditorExportPlugin
impl !Sync for EditorExportPlugin