Enum gdnative::AnimationPlayerAnimationProcessMode [−][src]
#[repr(u32)]pub enum AnimationPlayerAnimationProcessMode { AnimationProcessIdle, AnimationProcessPhysics, }
Variants
AnimationProcessIdleAnimationProcessPhysics
Trait Implementations
impl Copy for AnimationPlayerAnimationProcessMode[src]
impl Copy for AnimationPlayerAnimationProcessModeimpl Clone for AnimationPlayerAnimationProcessMode[src]
impl Clone for AnimationPlayerAnimationProcessModefn clone(&self) -> AnimationPlayerAnimationProcessMode[src]
fn clone(&self) -> AnimationPlayerAnimationProcessModeReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for AnimationPlayerAnimationProcessMode[src]
impl Debug for AnimationPlayerAnimationProcessModefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for AnimationPlayerAnimationProcessMode[src]
impl PartialEq for AnimationPlayerAnimationProcessModefn eq(&self, other: &AnimationPlayerAnimationProcessMode) -> bool[src]
fn eq(&self, other: &AnimationPlayerAnimationProcessMode) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for AnimationPlayerAnimationProcessMode[src]
impl Eq for AnimationPlayerAnimationProcessModeimpl Hash for AnimationPlayerAnimationProcessMode[src]
impl Hash for AnimationPlayerAnimationProcessModeAuto Trait Implementations
impl Send for AnimationPlayerAnimationProcessMode
impl Send for AnimationPlayerAnimationProcessModeimpl Sync for AnimationPlayerAnimationProcessMode
impl Sync for AnimationPlayerAnimationProcessMode