Struct gdnative::TextureButton
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pub struct TextureButton { /* fields omitted */ }
core class TextureButton : BaseButton
(manually managed)
Base class
TextureButton inherits BaseButton and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using TextureButton::free
.
Methods
impl TextureButton
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using TextureButton::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_normal_texture(&mut self, texture: Option<Texture>)
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pub fn set_pressed_texture(&mut self, texture: Option<Texture>)
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pub fn set_hover_texture(&mut self, texture: Option<Texture>)
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pub fn set_disabled_texture(&mut self, texture: Option<Texture>)
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pub fn set_focused_texture(&mut self, texture: Option<Texture>)
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pub fn set_click_mask(&mut self, mask: Option<BitMap>)
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pub fn set_expand(&mut self, p_expand: bool)
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pub fn set_stretch_mode(&mut self, p_mode: i64)
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pub fn get_normal_texture(&self) -> Option<Texture>
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pub fn get_pressed_texture(&self) -> Option<Texture>
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pub fn get_hover_texture(&self) -> Option<Texture>
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pub fn get_disabled_texture(&self) -> Option<Texture>
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pub fn get_focused_texture(&self) -> Option<Texture>
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pub fn get_click_mask(&self) -> Option<BitMap>
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pub fn get_expand(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = BaseButton>
pub fn as_control(&self) -> Control
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Up-cast.
pub fn _pressed(&mut self)
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pub fn _toggled(&mut self, button_pressed: bool)
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pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub fn _unhandled_input(&mut self, arg0: Option<InputEvent>)
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pub fn set_pressed(&mut self, pressed: bool)
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pub fn is_pressed(&self) -> bool
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pub fn is_hovered(&self) -> bool
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pub fn set_toggle_mode(&mut self, enabled: bool)
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pub fn is_toggle_mode(&self) -> bool
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pub fn set_disabled(&mut self, disabled: bool)
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pub fn is_disabled(&self) -> bool
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pub fn set_action_mode(&mut self, mode: i64)
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pub fn set_enabled_focus_mode(&mut self, mode: i64)
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pub fn set_shortcut(&mut self, shortcut: Option<ShortCut>)
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pub fn get_shortcut(&self) -> Option<ShortCut>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for TextureButton
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for TextureButton
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type Target = BaseButton
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.