Struct gdnative::ProgressBar
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pub struct ProgressBar { /* fields omitted */ }
core class ProgressBar : Range
(manually managed)
Base class
ProgressBar inherits Range and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using ProgressBar::free
.
Methods
impl ProgressBar
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pub fn as_range(&self) -> Range
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using ProgressBar::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_percent_visible(&mut self, visible: bool)
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pub fn is_percent_visible(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for ProgressBar
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for ProgressBar
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type Target = Range
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.