Struct gdnative::Light2D
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pub struct Light2D { /* fields omitted */ }
core class Light2D : Node2D
(manually managed)
Base class
Light2D inherits Node2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using Light2D::free
.
Methods
impl Light2D
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pub fn as_node_2d(&self) -> Node2D
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Light2D::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_enabled(&mut self, enabled: bool)
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pub fn is_enabled(&self) -> bool
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pub fn set_editor_only(&mut self, editor_only: bool)
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pub fn is_editor_only(&self) -> bool
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pub fn set_texture(&mut self, texture: Option<Texture>)
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pub fn get_texture(&self) -> Option<Texture>
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pub fn set_texture_offset(&mut self, texture_offset: Vector2)
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pub fn get_texture_offset(&self) -> Vector2
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pub fn set_color(&mut self, color: Color)
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pub fn get_color(&self) -> Color
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pub fn set_height(&mut self, height: f64)
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pub fn get_height(&self) -> f64
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pub fn set_energy(&mut self, energy: f64)
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pub fn get_energy(&self) -> f64
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pub fn set_texture_scale(&mut self, texture_scale: f64)
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pub fn get_texture_scale(&self) -> f64
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pub fn set_z_range_min(&mut self, z: i64)
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pub fn get_z_range_min(&self) -> i64
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pub fn set_z_range_max(&mut self, z: i64)
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pub fn get_z_range_max(&self) -> i64
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pub fn set_layer_range_min(&mut self, layer: i64)
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pub fn get_layer_range_min(&self) -> i64
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pub fn set_layer_range_max(&mut self, layer: i64)
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pub fn get_layer_range_max(&self) -> i64
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pub fn set_item_cull_mask(&mut self, item_cull_mask: i64)
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pub fn get_item_cull_mask(&self) -> i64
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pub fn set_item_shadow_cull_mask(&mut self, item_shadow_cull_mask: i64)
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pub fn get_item_shadow_cull_mask(&self) -> i64
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pub fn set_mode(&mut self, mode: i64)
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pub fn set_shadow_enabled(&mut self, enabled: bool)
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pub fn is_shadow_enabled(&self) -> bool
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pub fn set_shadow_buffer_size(&mut self, size: i64)
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pub fn get_shadow_buffer_size(&self) -> i64
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pub fn set_shadow_smooth(&mut self, smooth: f64)
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pub fn get_shadow_smooth(&self) -> f64
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pub fn set_shadow_gradient_length(&mut self, multiplier: f64)
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pub fn get_shadow_gradient_length(&self) -> f64
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pub fn set_shadow_filter(&mut self, filter: i64)
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pub fn set_shadow_color(&mut self, shadow_color: Color)
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pub fn get_shadow_color(&self) -> Color
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Node2D>
pub fn as_canvas_item(&self) -> CanvasItem
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Up-cast.
pub fn set_position(&mut self, position: Vector2)
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pub fn set_rotation(&mut self, radians: f64)
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pub fn set_rotation_degrees(&mut self, degrees: f64)
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pub fn set_scale(&mut self, scale: Vector2)
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pub fn get_position(&self) -> Vector2
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pub fn get_rotation(&self) -> f64
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pub fn get_rotation_degrees(&self) -> f64
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pub fn get_scale(&self) -> Vector2
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pub fn rotate(&mut self, radians: f64)
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pub fn move_local_x(&mut self, delta: f64, scaled: bool)
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pub fn move_local_y(&mut self, delta: f64, scaled: bool)
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pub fn translate(&mut self, offset: Vector2)
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pub fn global_translate(&mut self, offset: Vector2)
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pub fn apply_scale(&mut self, ratio: Vector2)
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pub fn set_global_position(&mut self, position: Vector2)
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pub fn get_global_position(&self) -> Vector2
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pub fn set_global_rotation(&mut self, radians: f64)
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pub fn get_global_rotation(&self) -> f64
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pub fn set_global_rotation_degrees(&mut self, degrees: f64)
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pub fn get_global_rotation_degrees(&self) -> f64
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pub fn set_global_scale(&mut self, scale: Vector2)
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pub fn get_global_scale(&self) -> Vector2
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pub fn set_transform(&mut self, xform: Transform2D)
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pub fn set_global_transform(&mut self, xform: Transform2D)
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pub fn look_at(&mut self, point: Vector2)
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pub fn get_angle_to(&self, point: Vector2) -> f64
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pub fn to_local(&self, global_point: Vector2) -> Vector2
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pub fn to_global(&self, local_point: Vector2) -> Vector2
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pub fn set_z_index(&mut self, z_index: i64)
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pub fn get_z_index(&self) -> i64
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pub fn set_z_as_relative(&mut self, enable: bool)
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pub fn is_z_relative(&self) -> bool
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pub fn get_relative_transform_to_parent(
&self,
parent: Option<Object>
) -> Transform2D
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&self,
parent: Option<Object>
) -> Transform2D
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for Light2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for Light2D
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type Target = Node2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.