Struct gdnative::Light2D [] [src]

pub struct Light2D { /* fields omitted */ }

core class Light2D : Node2D (manually managed)

Base class

Light2D inherits Node2D and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using Light2D::free.

Methods

impl Light2D
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Light2D::free.

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Manually deallocate the object.

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Methods from Deref<Target = Node2D>

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Up-cast.

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Trait Implementations

impl GodotObject for Light2D
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impl Deref for Light2D
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for Light2D
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for Light2D

impl !Sync for Light2D