Struct gdnative::Theme
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pub struct Theme { /* fields omitted */ }
Methods
impl Theme
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pub fn set_icon(
&self,
name: GodotString,
_type: GodotString,
texture: Option<GodotRef<Texture>>
)
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&self,
name: GodotString,
_type: GodotString,
texture: Option<GodotRef<Texture>>
)
pub fn get_icon(
&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Texture>>
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&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Texture>>
pub fn has_icon(&self, name: GodotString, _type: GodotString) -> bool
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pub fn clear_icon(&self, name: GodotString, _type: GodotString)
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pub fn get_icon_list(&self, _type: GodotString) -> StringArray
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pub fn set_stylebox(
&self,
name: GodotString,
_type: GodotString,
texture: Option<GodotRef<StyleBox>>
)
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&self,
name: GodotString,
_type: GodotString,
texture: Option<GodotRef<StyleBox>>
)
pub fn get_stylebox(
&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<StyleBox>>
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&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<StyleBox>>
pub fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool
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pub fn clear_stylebox(&self, name: GodotString, _type: GodotString)
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pub fn get_stylebox_list(&self, _type: GodotString) -> StringArray
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pub fn get_stylebox_types(&self) -> StringArray
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pub fn set_font(
&self,
name: GodotString,
_type: GodotString,
font: Option<GodotRef<Font>>
)
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&self,
name: GodotString,
_type: GodotString,
font: Option<GodotRef<Font>>
)
pub fn get_font(
&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Font>>
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&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Font>>
pub fn has_font(&self, name: GodotString, _type: GodotString) -> bool
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pub fn clear_font(&self, name: GodotString, _type: GodotString)
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pub fn get_font_list(&self, _type: GodotString) -> StringArray
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pub fn set_color(&self, name: GodotString, _type: GodotString, color: Color)
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pub fn get_color(&self, name: GodotString, _type: GodotString) -> Color
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pub fn has_color(&self, name: GodotString, _type: GodotString) -> bool
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pub fn clear_color(&self, name: GodotString, _type: GodotString)
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pub fn get_color_list(&self, _type: GodotString) -> StringArray
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pub fn set_constant(&self, name: GodotString, _type: GodotString, constant: i64)
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pub fn get_constant(&self, name: GodotString, _type: GodotString) -> i64
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pub fn has_constant(&self, name: GodotString, _type: GodotString) -> bool
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pub fn clear_constant(&self, name: GodotString, _type: GodotString)
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pub fn get_constant_list(&self, _type: GodotString) -> StringArray
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pub fn set_default_font(&self, font: Option<GodotRef<Font>>)
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pub fn get_default_font(&self) -> Option<GodotRef<Font>>
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pub fn get_type_list(&self, _type: GodotString) -> StringArray
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pub fn _emit_theme_changed(&self)
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pub fn copy_default_theme(&self)
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Methods from Deref<Target = Resource>
pub fn _setup_local_to_scene(&self)
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pub fn set_path(&self, path: GodotString)
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pub fn take_over_path(&self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<GodotRef<Node>>
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pub fn setup_local_to_scene(&self)
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pub fn duplicate(&self, subresources: bool) -> Option<GodotRef<Resource>>
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Trait Implementations
impl GodotClass for Theme
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type ClassData = Theme
type Reference = Theme
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference