Struct gdnative::Control
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pub struct Control { /* fields omitted */ }
Methods
impl Control
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pub fn _gui_input(&self, event: Option<GodotRef<InputEvent>>)
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pub fn _get_minimum_size(&self) -> Vector2
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pub fn get_drag_data(&self, position: Vector2) -> Option<GodotRef<Object>>
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pub fn can_drop_data(&self, position: Vector2, data: Variant) -> bool
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pub fn drop_data(&self, position: Vector2, data: Variant)
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pub fn has_point(&self, point: Vector2) -> bool
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pub fn _size_changed(&self)
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pub fn _update_minimum_size(&self)
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pub fn accept_event(&self)
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pub fn get_minimum_size(&self) -> Vector2
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pub fn get_combined_minimum_size(&self) -> Vector2
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pub fn set_anchors_preset(&self, preset: i64, keep_margin: bool)
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pub fn set_margins_preset(&self, preset: i64, resize_mode: i64, margin: i64)
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pub fn set_anchors_and_margins_preset(
&self,
preset: i64,
resize_mode: i64,
margin: i64
)
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&self,
preset: i64,
resize_mode: i64,
margin: i64
)
pub fn set_anchor(
&self,
margin: i64,
anchor: f64,
keep_margin: bool,
push_opposite_anchor: bool
)
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&self,
margin: i64,
anchor: f64,
keep_margin: bool,
push_opposite_anchor: bool
)
pub fn _set_anchor(&self, margin: i64, anchor: f64)
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pub fn get_anchor(&self, margin: i64) -> f64
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pub fn set_margin(&self, margin: i64, offset: f64)
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pub fn set_anchor_and_margin(
&self,
margin: i64,
anchor: f64,
offset: f64,
push_opposite_anchor: bool
)
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&self,
margin: i64,
anchor: f64,
offset: f64,
push_opposite_anchor: bool
)
pub fn set_begin(&self, position: Vector2)
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pub fn set_end(&self, position: Vector2)
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pub fn set_position(&self, position: Vector2)
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pub fn set_size(&self, size: Vector2)
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pub fn set_custom_minimum_size(&self, size: Vector2)
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pub fn set_global_position(&self, position: Vector2)
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pub fn set_rotation(&self, radians: f64)
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pub fn set_rotation_degrees(&self, degrees: f64)
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pub fn set_scale(&self, scale: Vector2)
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pub fn set_pivot_offset(&self, pivot_offset: Vector2)
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pub fn get_margin(&self, margin: i64) -> f64
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pub fn get_begin(&self) -> Vector2
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pub fn get_end(&self) -> Vector2
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pub fn get_position(&self) -> Vector2
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pub fn get_size(&self) -> Vector2
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pub fn get_rotation(&self) -> f64
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pub fn get_rotation_degrees(&self) -> f64
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pub fn get_scale(&self) -> Vector2
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pub fn get_pivot_offset(&self) -> Vector2
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pub fn get_custom_minimum_size(&self) -> Vector2
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pub fn get_parent_area_size(&self) -> Vector2
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pub fn get_global_position(&self) -> Vector2
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pub fn get_rect(&self) -> Rect2
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pub fn get_global_rect(&self) -> Rect2
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pub fn show_modal(&self, exclusive: bool)
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pub fn set_focus_mode(&self, mode: i64)
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pub fn has_focus(&self) -> bool
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pub fn grab_focus(&self)
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pub fn release_focus(&self)
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pub fn get_focus_owner(&self) -> Option<GodotRef<Control>>
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pub fn set_h_size_flags(&self, flags: i64)
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pub fn get_h_size_flags(&self) -> i64
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pub fn set_stretch_ratio(&self, ratio: f64)
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pub fn get_stretch_ratio(&self) -> f64
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pub fn set_v_size_flags(&self, flags: i64)
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pub fn get_v_size_flags(&self) -> i64
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pub fn set_theme(&self, theme: Option<GodotRef<Theme>>)
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pub fn get_theme(&self) -> Option<GodotRef<Theme>>
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pub fn add_icon_override(
&self,
name: GodotString,
texture: Option<GodotRef<Texture>>
)
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&self,
name: GodotString,
texture: Option<GodotRef<Texture>>
)
pub fn add_shader_override(
&self,
name: GodotString,
shader: Option<GodotRef<Shader>>
)
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&self,
name: GodotString,
shader: Option<GodotRef<Shader>>
)
pub fn add_stylebox_override(
&self,
name: GodotString,
stylebox: Option<GodotRef<StyleBox>>
)
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&self,
name: GodotString,
stylebox: Option<GodotRef<StyleBox>>
)
pub fn add_font_override(&self, name: GodotString, font: Option<GodotRef<Font>>)
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pub fn add_color_override(&self, name: GodotString, color: Color)
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pub fn add_constant_override(&self, name: GodotString, constant: i64)
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pub fn get_icon(
&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Texture>>
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&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Texture>>
pub fn get_stylebox(
&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<StyleBox>>
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&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<StyleBox>>
pub fn get_font(
&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Font>>
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&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Font>>
pub fn get_color(&self, name: GodotString, _type: GodotString) -> Color
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pub fn get_constant(&self, name: GodotString, _type: GodotString) -> i64
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pub fn has_icon_override(&self, name: GodotString) -> bool
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pub fn has_shader_override(&self, name: GodotString) -> bool
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pub fn has_stylebox_override(&self, name: GodotString) -> bool
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pub fn has_font_override(&self, name: GodotString) -> bool
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pub fn has_color_override(&self, name: GodotString) -> bool
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pub fn has_constant_override(&self, name: GodotString) -> bool
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pub fn has_icon(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_font(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_color(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_constant(&self, name: GodotString, _type: GodotString) -> bool
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pub fn get_parent_control(&self) -> Option<GodotRef<Control>>
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pub fn set_h_grow_direction(&self, direction: i64)
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pub fn set_v_grow_direction(&self, direction: i64)
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pub fn set_tooltip(&self, tooltip: GodotString)
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pub fn get_tooltip(&self, at_position: Vector2) -> GodotString
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pub fn _get_tooltip(&self) -> GodotString
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pub fn set_default_cursor_shape(&self, shape: i64)
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pub fn set_focus_neighbour(&self, margin: i64, neighbour: NodePath)
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pub fn get_focus_neighbour(&self, margin: i64) -> NodePath
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pub fn set_focus_next(&self, next: NodePath)
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pub fn get_focus_next(&self) -> NodePath
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pub fn set_focus_previous(&self, previous: NodePath)
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pub fn get_focus_previous(&self) -> NodePath
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pub fn force_drag(&self, data: Variant, preview: Option<GodotRef<Object>>)
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pub fn set_mouse_filter(&self, filter: i64)
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pub fn set_clip_contents(&self, enable: bool)
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pub fn is_clipping_contents(&self) -> bool
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pub fn grab_click_focus(&self)
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pub fn set_drag_forwarding(&self, target: Option<GodotRef<Object>>)
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pub fn set_drag_preview(&self, control: Option<GodotRef<Object>>)
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pub fn warp_mouse(&self, to_position: Vector2)
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pub fn minimum_size_changed(&self)
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pub fn _theme_changed(&self)
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pub fn _font_changed(&self)
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Methods from Deref<Target = CanvasItem>
pub fn _draw(&self)
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pub fn _toplevel_raise_self(&self)
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pub fn _update_callback(&self)
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pub fn _edit_set_state(&self, state: Dictionary)
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pub fn _edit_get_state(&self) -> Dictionary
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pub fn _edit_set_position(&self, position: Vector2)
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pub fn _edit_get_position(&self) -> Vector2
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pub fn _edit_use_position(&self) -> bool
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pub fn _edit_set_rect(&self, rect: Rect2)
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pub fn _edit_get_rect(&self) -> Rect2
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pub fn _edit_use_rect(&self) -> bool
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pub fn _edit_get_item_and_children_rect(&self) -> Rect2
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pub fn _edit_set_rotation(&self, degrees: f64)
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pub fn _edit_get_rotation(&self) -> f64
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pub fn _edit_use_rotation(&self) -> bool
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pub fn _edit_set_pivot(&self, pivot: Vector2)
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pub fn _edit_get_pivot(&self) -> Vector2
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pub fn _edit_use_pivot(&self) -> bool
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pub fn get_canvas_item(&self) -> Rid
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pub fn set_visible(&self, visible: bool)
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pub fn is_visible(&self) -> bool
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pub fn is_visible_in_tree(&self) -> bool
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pub fn show(&self)
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pub fn hide(&self)
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pub fn update(&self)
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pub fn set_as_toplevel(&self, enable: bool)
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pub fn is_set_as_toplevel(&self) -> bool
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pub fn set_light_mask(&self, light_mask: i64)
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pub fn get_light_mask(&self) -> i64
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pub fn set_modulate(&self, modulate: Color)
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pub fn get_modulate(&self) -> Color
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pub fn set_self_modulate(&self, self_modulate: Color)
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pub fn get_self_modulate(&self) -> Color
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pub fn set_draw_behind_parent(&self, enable: bool)
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pub fn is_draw_behind_parent_enabled(&self) -> bool
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pub fn _set_on_top(&self, on_top: bool)
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pub fn _is_on_top(&self) -> bool
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pub fn draw_line(
&self,
from: Vector2,
to: Vector2,
color: Color,
width: f64,
antialiased: bool
)
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&self,
from: Vector2,
to: Vector2,
color: Color,
width: f64,
antialiased: bool
)
pub fn draw_polyline(
&self,
points: Vector2Array,
color: Color,
width: f64,
antialiased: bool
)
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&self,
points: Vector2Array,
color: Color,
width: f64,
antialiased: bool
)
pub fn draw_polyline_colors(
&self,
points: Vector2Array,
colors: ColorArray,
width: f64,
antialiased: bool
)
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&self,
points: Vector2Array,
colors: ColorArray,
width: f64,
antialiased: bool
)
pub fn draw_multiline(
&self,
points: Vector2Array,
color: Color,
width: f64,
antialiased: bool
)
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&self,
points: Vector2Array,
color: Color,
width: f64,
antialiased: bool
)
pub fn draw_multiline_colors(
&self,
points: Vector2Array,
colors: ColorArray,
width: f64,
antialiased: bool
)
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&self,
points: Vector2Array,
colors: ColorArray,
width: f64,
antialiased: bool
)
pub fn draw_rect(&self, rect: Rect2, color: Color, filled: bool)
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pub fn draw_circle(&self, position: Vector2, radius: f64, color: Color)
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pub fn draw_texture(
&self,
texture: Option<GodotRef<Texture>>,
position: Vector2,
modulate: Color,
normal_map: Option<GodotRef<Texture>>
)
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&self,
texture: Option<GodotRef<Texture>>,
position: Vector2,
modulate: Color,
normal_map: Option<GodotRef<Texture>>
)
pub fn draw_texture_rect(
&self,
texture: Option<GodotRef<Texture>>,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<GodotRef<Texture>>
)
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&self,
texture: Option<GodotRef<Texture>>,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<GodotRef<Texture>>
)
pub fn draw_texture_rect_region(
&self,
texture: Option<GodotRef<Texture>>,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: Option<GodotRef<Texture>>,
clip_uv: bool
)
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&self,
texture: Option<GodotRef<Texture>>,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: Option<GodotRef<Texture>>,
clip_uv: bool
)
pub fn draw_style_box(&self, style_box: Option<GodotRef<StyleBox>>, rect: Rect2)
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pub fn draw_primitive(
&self,
points: Vector2Array,
colors: ColorArray,
uvs: Vector2Array,
texture: Option<GodotRef<Texture>>,
width: f64,
normal_map: Option<GodotRef<Texture>>
)
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&self,
points: Vector2Array,
colors: ColorArray,
uvs: Vector2Array,
texture: Option<GodotRef<Texture>>,
width: f64,
normal_map: Option<GodotRef<Texture>>
)
pub fn draw_polygon(
&self,
points: Vector2Array,
colors: ColorArray,
uvs: Vector2Array,
texture: Option<GodotRef<Texture>>,
normal_map: Option<GodotRef<Texture>>,
antialiased: bool
)
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&self,
points: Vector2Array,
colors: ColorArray,
uvs: Vector2Array,
texture: Option<GodotRef<Texture>>,
normal_map: Option<GodotRef<Texture>>,
antialiased: bool
)
pub fn draw_colored_polygon(
&self,
points: Vector2Array,
color: Color,
uvs: Vector2Array,
texture: Option<GodotRef<Texture>>,
normal_map: Option<GodotRef<Texture>>,
antialiased: bool
)
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&self,
points: Vector2Array,
color: Color,
uvs: Vector2Array,
texture: Option<GodotRef<Texture>>,
normal_map: Option<GodotRef<Texture>>,
antialiased: bool
)
pub fn draw_string(
&self,
font: Option<GodotRef<Font>>,
position: Vector2,
text: GodotString,
modulate: Color,
clip_w: i64
)
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&self,
font: Option<GodotRef<Font>>,
position: Vector2,
text: GodotString,
modulate: Color,
clip_w: i64
)
pub fn draw_char(
&self,
font: Option<GodotRef<Font>>,
position: Vector2,
char: GodotString,
next: GodotString,
modulate: Color
) -> f64
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&self,
font: Option<GodotRef<Font>>,
position: Vector2,
char: GodotString,
next: GodotString,
modulate: Color
) -> f64
pub fn draw_set_transform(
&self,
position: Vector2,
rotation: f64,
scale: Vector2
)
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&self,
position: Vector2,
rotation: f64,
scale: Vector2
)
pub fn draw_set_transform_matrix(&self, xform: Transform2D)
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pub fn get_transform(&self) -> Transform2D
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pub fn get_global_transform(&self) -> Transform2D
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pub fn get_global_transform_with_canvas(&self) -> Transform2D
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pub fn get_viewport_transform(&self) -> Transform2D
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pub fn get_viewport_rect(&self) -> Rect2
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pub fn get_canvas_transform(&self) -> Transform2D
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pub fn get_local_mouse_position(&self) -> Vector2
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pub fn get_global_mouse_position(&self) -> Vector2
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pub fn get_canvas(&self) -> Rid
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pub fn get_world_2d(&self) -> Option<GodotRef<World2D>>
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pub fn set_material(&self, material: Option<GodotRef<Material>>)
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pub fn get_material(&self) -> Option<GodotRef<Material>>
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pub fn set_use_parent_material(&self, enable: bool)
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pub fn get_use_parent_material(&self) -> bool
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pub fn set_notify_local_transform(&self, enable: bool)
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pub fn is_local_transform_notification_enabled(&self) -> bool
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pub fn set_notify_transform(&self, enable: bool)
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pub fn is_transform_notification_enabled(&self) -> bool
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pub fn make_canvas_position_local(&self, screen_point: Vector2) -> Vector2
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pub fn make_input_local(
&self,
event: Option<GodotRef<InputEvent>>
) -> Option<GodotRef<InputEvent>>
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&self,
event: Option<GodotRef<InputEvent>>
) -> Option<GodotRef<InputEvent>>
Trait Implementations
impl GodotClass for Control
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type ClassData = Control
type Reference = Control
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for Control
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type Target = CanvasItem
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.