Struct gdnative::_Thread
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pub struct _Thread { /* fields omitted */ }
Methods
impl _Thread
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pub fn start(
&self,
instance: Option<GodotRef<Object>>,
method: GodotString,
userdata: Variant,
priority: i64
) -> GodotResult
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&self,
instance: Option<GodotRef<Object>>,
method: GodotString,
userdata: Variant,
priority: i64
) -> GodotResult
pub fn get_id(&self) -> GodotString
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pub fn is_active(&self) -> bool
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pub fn wait_to_finish(&self) -> Variant
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Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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pub fn reference(&self) -> bool
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pub fn unreference(&self) -> bool
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Trait Implementations
impl GodotClass for _Thread
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type ClassData = _Thread
type Reference = _Thread
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference