Struct gdnative::VisualScriptGlobalConstant
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pub struct VisualScriptGlobalConstant { /* fields omitted */ }
Methods
impl VisualScriptGlobalConstant
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pub fn set_global_constant(&self, index: i64)
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pub fn get_global_constant(&self) -> i64
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Methods from Deref<Target = VisualScriptNode>
pub fn get_visual_script(&self) -> Option<GodotRef<VisualScript>>
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pub fn set_default_input_value(&self, port_idx: i64, value: Variant)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn ports_changed_notify(&self)
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pub fn _set_default_input_values(&self, values: VariantArray)
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pub fn _get_default_input_values(&self) -> VariantArray
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Trait Implementations
impl GodotClass for VisualScriptGlobalConstant
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type ClassData = VisualScriptGlobalConstant
type Reference = VisualScriptGlobalConstant
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for VisualScriptGlobalConstant
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.