Struct gdnative::Tabs
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pub struct Tabs { /* fields omitted */ }
Methods
impl Tabs
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pub fn _gui_input(&self, arg0: Option<GodotRef<InputEvent>>)
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pub fn get_tab_count(&self) -> i64
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pub fn set_current_tab(&self, tab_idx: i64)
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pub fn get_current_tab(&self) -> i64
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pub fn set_tab_title(&self, tab_idx: i64, title: GodotString)
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pub fn get_tab_title(&self, tab_idx: i64) -> GodotString
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pub fn set_tab_icon(&self, tab_idx: i64, icon: Option<GodotRef<Texture>>)
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pub fn get_tab_icon(&self, tab_idx: i64) -> Option<GodotRef<Texture>>
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pub fn set_tab_disabled(&self, tab_idx: i64, disabled: bool)
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pub fn get_tab_disabled(&self, tab_idx: i64) -> bool
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pub fn remove_tab(&self, tab_idx: i64)
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pub fn add_tab(&self, title: GodotString, icon: Option<GodotRef<Texture>>)
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pub fn set_tab_align(&self, align: i64)
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pub fn get_tab_offset(&self) -> i64
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pub fn ensure_tab_visible(&self, idx: i64)
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pub fn get_tab_rect(&self, tab_idx: i64) -> Rect2
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pub fn move_tab(&self, from: i64, to: i64)
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pub fn set_tab_close_display_policy(&self, policy: i64)
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pub fn set_scrolling_enabled(&self, enabled: bool)
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pub fn get_scrolling_enabled(&self) -> bool
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Methods from Deref<Target = Control>
pub fn _gui_input(&self, event: Option<GodotRef<InputEvent>>)
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pub fn _get_minimum_size(&self) -> Vector2
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pub fn get_drag_data(&self, position: Vector2) -> Option<GodotRef<Object>>
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pub fn can_drop_data(&self, position: Vector2, data: Variant) -> bool
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pub fn drop_data(&self, position: Vector2, data: Variant)
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pub fn has_point(&self, point: Vector2) -> bool
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pub fn _size_changed(&self)
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pub fn _update_minimum_size(&self)
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pub fn accept_event(&self)
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pub fn get_minimum_size(&self) -> Vector2
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pub fn get_combined_minimum_size(&self) -> Vector2
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pub fn set_anchors_preset(&self, preset: i64, keep_margin: bool)
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pub fn set_margins_preset(&self, preset: i64, resize_mode: i64, margin: i64)
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pub fn set_anchors_and_margins_preset(
&self,
preset: i64,
resize_mode: i64,
margin: i64
)
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&self,
preset: i64,
resize_mode: i64,
margin: i64
)
pub fn set_anchor(
&self,
margin: i64,
anchor: f64,
keep_margin: bool,
push_opposite_anchor: bool
)
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&self,
margin: i64,
anchor: f64,
keep_margin: bool,
push_opposite_anchor: bool
)
pub fn _set_anchor(&self, margin: i64, anchor: f64)
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pub fn get_anchor(&self, margin: i64) -> f64
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pub fn set_margin(&self, margin: i64, offset: f64)
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pub fn set_anchor_and_margin(
&self,
margin: i64,
anchor: f64,
offset: f64,
push_opposite_anchor: bool
)
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&self,
margin: i64,
anchor: f64,
offset: f64,
push_opposite_anchor: bool
)
pub fn set_begin(&self, position: Vector2)
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pub fn set_end(&self, position: Vector2)
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pub fn set_position(&self, position: Vector2)
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pub fn set_size(&self, size: Vector2)
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pub fn set_custom_minimum_size(&self, size: Vector2)
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pub fn set_global_position(&self, position: Vector2)
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pub fn set_rotation(&self, radians: f64)
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pub fn set_rotation_degrees(&self, degrees: f64)
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pub fn set_scale(&self, scale: Vector2)
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pub fn set_pivot_offset(&self, pivot_offset: Vector2)
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pub fn get_margin(&self, margin: i64) -> f64
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pub fn get_begin(&self) -> Vector2
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pub fn get_end(&self) -> Vector2
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pub fn get_position(&self) -> Vector2
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pub fn get_size(&self) -> Vector2
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pub fn get_rotation(&self) -> f64
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pub fn get_rotation_degrees(&self) -> f64
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pub fn get_scale(&self) -> Vector2
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pub fn get_pivot_offset(&self) -> Vector2
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pub fn get_custom_minimum_size(&self) -> Vector2
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pub fn get_parent_area_size(&self) -> Vector2
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pub fn get_global_position(&self) -> Vector2
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pub fn get_rect(&self) -> Rect2
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pub fn get_global_rect(&self) -> Rect2
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pub fn show_modal(&self, exclusive: bool)
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pub fn set_focus_mode(&self, mode: i64)
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pub fn has_focus(&self) -> bool
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pub fn grab_focus(&self)
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pub fn release_focus(&self)
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pub fn get_focus_owner(&self) -> Option<GodotRef<Control>>
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pub fn set_h_size_flags(&self, flags: i64)
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pub fn get_h_size_flags(&self) -> i64
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pub fn set_stretch_ratio(&self, ratio: f64)
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pub fn get_stretch_ratio(&self) -> f64
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pub fn set_v_size_flags(&self, flags: i64)
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pub fn get_v_size_flags(&self) -> i64
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pub fn set_theme(&self, theme: Option<GodotRef<Theme>>)
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pub fn get_theme(&self) -> Option<GodotRef<Theme>>
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pub fn add_icon_override(
&self,
name: GodotString,
texture: Option<GodotRef<Texture>>
)
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&self,
name: GodotString,
texture: Option<GodotRef<Texture>>
)
pub fn add_shader_override(
&self,
name: GodotString,
shader: Option<GodotRef<Shader>>
)
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&self,
name: GodotString,
shader: Option<GodotRef<Shader>>
)
pub fn add_stylebox_override(
&self,
name: GodotString,
stylebox: Option<GodotRef<StyleBox>>
)
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&self,
name: GodotString,
stylebox: Option<GodotRef<StyleBox>>
)
pub fn add_font_override(&self, name: GodotString, font: Option<GodotRef<Font>>)
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pub fn add_color_override(&self, name: GodotString, color: Color)
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pub fn add_constant_override(&self, name: GodotString, constant: i64)
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pub fn get_icon(
&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Texture>>
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&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Texture>>
pub fn get_stylebox(
&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<StyleBox>>
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&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<StyleBox>>
pub fn get_font(
&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Font>>
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&self,
name: GodotString,
_type: GodotString
) -> Option<GodotRef<Font>>
pub fn get_color(&self, name: GodotString, _type: GodotString) -> Color
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pub fn get_constant(&self, name: GodotString, _type: GodotString) -> i64
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pub fn has_icon_override(&self, name: GodotString) -> bool
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pub fn has_shader_override(&self, name: GodotString) -> bool
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pub fn has_stylebox_override(&self, name: GodotString) -> bool
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pub fn has_font_override(&self, name: GodotString) -> bool
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pub fn has_color_override(&self, name: GodotString) -> bool
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pub fn has_constant_override(&self, name: GodotString) -> bool
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pub fn has_icon(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_font(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_color(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_constant(&self, name: GodotString, _type: GodotString) -> bool
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pub fn get_parent_control(&self) -> Option<GodotRef<Control>>
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pub fn set_h_grow_direction(&self, direction: i64)
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pub fn set_v_grow_direction(&self, direction: i64)
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pub fn set_tooltip(&self, tooltip: GodotString)
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pub fn get_tooltip(&self, at_position: Vector2) -> GodotString
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pub fn _get_tooltip(&self) -> GodotString
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pub fn set_default_cursor_shape(&self, shape: i64)
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pub fn set_focus_neighbour(&self, margin: i64, neighbour: NodePath)
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pub fn get_focus_neighbour(&self, margin: i64) -> NodePath
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pub fn set_focus_next(&self, next: NodePath)
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pub fn get_focus_next(&self) -> NodePath
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pub fn set_focus_previous(&self, previous: NodePath)
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pub fn get_focus_previous(&self) -> NodePath
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pub fn force_drag(&self, data: Variant, preview: Option<GodotRef<Object>>)
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pub fn set_mouse_filter(&self, filter: i64)
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pub fn set_clip_contents(&self, enable: bool)
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pub fn is_clipping_contents(&self) -> bool
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pub fn grab_click_focus(&self)
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pub fn set_drag_forwarding(&self, target: Option<GodotRef<Object>>)
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pub fn set_drag_preview(&self, control: Option<GodotRef<Object>>)
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pub fn warp_mouse(&self, to_position: Vector2)
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pub fn minimum_size_changed(&self)
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pub fn _theme_changed(&self)
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pub fn _font_changed(&self)
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Trait Implementations
impl GodotClass for Tabs
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type ClassData = Tabs
type Reference = Tabs
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference