Struct gdnative::TCP_Server
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pub struct TCP_Server { /* fields omitted */ }
Methods
impl TCP_Server
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pub fn listen(&self, port: i64, bind_address: GodotString) -> GodotResult
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pub fn is_connection_available(&self) -> bool
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pub fn take_connection(&self) -> Option<GodotRef<StreamPeerTCP>>
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pub fn stop(&self)
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Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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pub fn reference(&self) -> bool
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pub fn unreference(&self) -> bool
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Trait Implementations
impl GodotClass for TCP_Server
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type ClassData = TCP_Server
type Reference = TCP_Server
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference