Struct gdnative::ScrollBar
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pub struct ScrollBar { /* fields omitted */ }
Methods
impl ScrollBar
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pub fn _gui_input(&self, arg0: Option<GodotRef<InputEvent>>)
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pub fn set_custom_step(&self, step: f64)
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pub fn get_custom_step(&self) -> f64
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pub fn _drag_slave_input(&self, arg0: Option<GodotRef<InputEvent>>)
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pub fn _drag_slave_exit(&self)
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Trait Implementations
impl GodotClass for ScrollBar
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type ClassData = ScrollBar
type Reference = ScrollBar
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference