Struct gdnative::ProceduralSky
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pub struct ProceduralSky { /* fields omitted */ }
Methods
impl ProceduralSky
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pub fn _update_sky(&self)
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pub fn set_sky_top_color(&self, color: Color)
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pub fn get_sky_top_color(&self) -> Color
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pub fn set_sky_horizon_color(&self, color: Color)
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pub fn get_sky_horizon_color(&self) -> Color
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pub fn set_sky_curve(&self, curve: f64)
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pub fn get_sky_curve(&self) -> f64
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pub fn set_sky_energy(&self, energy: f64)
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pub fn get_sky_energy(&self) -> f64
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pub fn set_ground_bottom_color(&self, color: Color)
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pub fn get_ground_bottom_color(&self) -> Color
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pub fn set_ground_horizon_color(&self, color: Color)
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pub fn get_ground_horizon_color(&self) -> Color
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pub fn set_ground_curve(&self, curve: f64)
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pub fn get_ground_curve(&self) -> f64
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pub fn set_ground_energy(&self, energy: f64)
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pub fn get_ground_energy(&self) -> f64
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pub fn set_sun_color(&self, color: Color)
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pub fn get_sun_color(&self) -> Color
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pub fn set_sun_latitude(&self, degrees: f64)
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pub fn get_sun_latitude(&self) -> f64
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pub fn set_sun_longitude(&self, degrees: f64)
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pub fn get_sun_longitude(&self) -> f64
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pub fn set_sun_angle_min(&self, degrees: f64)
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pub fn get_sun_angle_min(&self) -> f64
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pub fn set_sun_angle_max(&self, degrees: f64)
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pub fn get_sun_angle_max(&self) -> f64
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pub fn set_sun_curve(&self, curve: f64)
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pub fn get_sun_curve(&self) -> f64
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pub fn set_sun_energy(&self, energy: f64)
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pub fn get_sun_energy(&self) -> f64
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pub fn set_texture_size(&self, size: i64)
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pub fn _thread_done(&self, image: Option<GodotRef<Image>>)
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Methods from Deref<Target = Sky>
pub fn set_radiance_size(&self, size: i64)
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Trait Implementations
impl GodotClass for ProceduralSky
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type ClassData = ProceduralSky
type Reference = ProceduralSky
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference