Struct gdnative::Image
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pub struct Image { /* fields omitted */ }
Methods
impl Image
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pub fn get_width(&self) -> i64
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pub fn get_height(&self) -> i64
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pub fn get_size(&self) -> Vector2
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pub fn has_mipmaps(&self) -> bool
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pub fn get_data(&self) -> ByteArray
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pub fn convert(&self, format: i64)
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pub fn get_mipmap_offset(&self, mipmap: i64) -> i64
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pub fn resize_to_po2(&self, square: bool)
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pub fn resize(&self, width: i64, height: i64, interpolation: i64)
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pub fn shrink_x2(&self)
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pub fn expand_x2_hq2x(&self)
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pub fn crop(&self, width: i64, height: i64)
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pub fn flip_x(&self)
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pub fn flip_y(&self)
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pub fn generate_mipmaps(&self) -> GodotResult
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pub fn clear_mipmaps(&self)
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pub fn create(&self, width: i64, height: i64, use_mipmaps: bool, format: i64)
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pub fn create_from_data(
&self,
width: i64,
height: i64,
use_mipmaps: bool,
format: i64,
data: ByteArray
)
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&self,
width: i64,
height: i64,
use_mipmaps: bool,
format: i64,
data: ByteArray
)
pub fn is_empty(&self) -> bool
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pub fn load(&self, path: GodotString) -> GodotResult
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pub fn save_png(&self, path: GodotString) -> GodotResult
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pub fn is_invisible(&self) -> bool
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pub fn compress(
&self,
mode: i64,
source: i64,
lossy_quality: f64
) -> GodotResult
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&self,
mode: i64,
source: i64,
lossy_quality: f64
) -> GodotResult
pub fn decompress(&self) -> GodotResult
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pub fn is_compressed(&self) -> bool
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pub fn fix_alpha_edges(&self)
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pub fn premultiply_alpha(&self)
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pub fn srgb_to_linear(&self)
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pub fn normalmap_to_xy(&self)
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pub fn blit_rect(
&self,
src: Option<GodotRef<Image>>,
src_rect: Rect2,
dst: Vector2
)
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&self,
src: Option<GodotRef<Image>>,
src_rect: Rect2,
dst: Vector2
)
pub fn blit_rect_mask(
&self,
src: Option<GodotRef<Image>>,
mask: Option<GodotRef<Image>>,
src_rect: Rect2,
dst: Vector2
)
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&self,
src: Option<GodotRef<Image>>,
mask: Option<GodotRef<Image>>,
src_rect: Rect2,
dst: Vector2
)
pub fn blend_rect(
&self,
src: Option<GodotRef<Image>>,
src_rect: Rect2,
dst: Vector2
)
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&self,
src: Option<GodotRef<Image>>,
src_rect: Rect2,
dst: Vector2
)
pub fn blend_rect_mask(
&self,
src: Option<GodotRef<Image>>,
mask: Option<GodotRef<Image>>,
src_rect: Rect2,
dst: Vector2
)
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&self,
src: Option<GodotRef<Image>>,
mask: Option<GodotRef<Image>>,
src_rect: Rect2,
dst: Vector2
)
pub fn fill(&self, color: Color)
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pub fn get_used_rect(&self) -> Rect2
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pub fn get_rect(&self, rect: Rect2) -> Option<GodotRef<Image>>
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pub fn copy_from(&self, src: Option<GodotRef<Image>>)
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pub fn _set_data(&self, data: Dictionary)
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pub fn _get_data(&self) -> Dictionary
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pub fn lock(&self)
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pub fn unlock(&self)
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pub fn set_pixel(&self, x: i64, y: i64, color: Color)
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pub fn get_pixel(&self, x: i64, y: i64) -> Color
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pub fn load_png_from_buffer(&self, buffer: ByteArray) -> GodotResult
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pub fn load_jpg_from_buffer(&self, buffer: ByteArray) -> GodotResult
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Methods from Deref<Target = Resource>
pub fn _setup_local_to_scene(&self)
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pub fn set_path(&self, path: GodotString)
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pub fn take_over_path(&self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<GodotRef<Node>>
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pub fn setup_local_to_scene(&self)
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pub fn duplicate(&self, subresources: bool) -> Option<GodotRef<Resource>>
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Trait Implementations
impl GodotClass for Image
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type ClassData = Image
type Reference = Image
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference