Struct gdnative::NetworkedMultiplayerENet
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pub struct NetworkedMultiplayerENet { /* fields omitted */ }
Methods
impl NetworkedMultiplayerENet
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pub fn create_server(
&self,
port: i64,
max_clients: i64,
in_bandwidth: i64,
out_bandwidth: i64
) -> GodotResult
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&self,
port: i64,
max_clients: i64,
in_bandwidth: i64,
out_bandwidth: i64
) -> GodotResult
pub fn create_client(
&self,
ip: GodotString,
port: i64,
in_bandwidth: i64,
out_bandwidth: i64
) -> GodotResult
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&self,
ip: GodotString,
port: i64,
in_bandwidth: i64,
out_bandwidth: i64
) -> GodotResult
pub fn close_connection(&self)
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pub fn set_compression_mode(&self, mode: i64)
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pub fn set_bind_ip(&self, ip: GodotString)
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Methods from Deref<Target = NetworkedMultiplayerPeer>
pub fn set_transfer_mode(&self, mode: i64)
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pub fn set_target_peer(&self, id: i64)
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pub fn get_packet_peer(&self) -> i64
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pub fn poll(&self)
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pub fn get_unique_id(&self) -> i64
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pub fn set_refuse_new_connections(&self, enable: bool)
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pub fn is_refusing_new_connections(&self) -> bool
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Trait Implementations
impl GodotClass for NetworkedMultiplayerENet
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type ClassData = NetworkedMultiplayerENet
type Reference = NetworkedMultiplayerENet
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for NetworkedMultiplayerENet
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type Target = NetworkedMultiplayerPeer
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.