Struct gdnative::NavigationMesh
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pub struct NavigationMesh { /* fields omitted */ }
Methods
impl NavigationMesh
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pub fn set_sample_partition_type(&self, sample_partition_type: i64)
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pub fn get_sample_partition_type(&self) -> i64
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pub fn set_cell_size(&self, cell_size: f64)
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pub fn get_cell_size(&self) -> f64
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pub fn set_cell_height(&self, cell_height: f64)
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pub fn get_cell_height(&self) -> f64
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pub fn set_agent_height(&self, agent_height: f64)
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pub fn get_agent_height(&self) -> f64
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pub fn set_agent_radius(&self, agent_radius: f64)
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pub fn get_agent_radius(&self) -> f64
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pub fn set_agent_max_climb(&self, agent_max_climb: f64)
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pub fn get_agent_max_climb(&self) -> f64
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pub fn set_agent_max_slope(&self, agent_max_slope: f64)
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pub fn get_agent_max_slope(&self) -> f64
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pub fn set_region_min_size(&self, region_min_size: f64)
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pub fn get_region_min_size(&self) -> f64
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pub fn set_region_merge_size(&self, region_merge_size: f64)
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pub fn get_region_merge_size(&self) -> f64
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pub fn set_edge_max_length(&self, edge_max_length: f64)
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pub fn get_edge_max_length(&self) -> f64
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pub fn set_edge_max_error(&self, edge_max_error: f64)
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pub fn get_edge_max_error(&self) -> f64
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pub fn set_verts_per_poly(&self, verts_per_poly: f64)
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pub fn get_verts_per_poly(&self) -> f64
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pub fn set_detail_sample_distance(&self, detail_sample_dist: f64)
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pub fn get_detail_sample_distance(&self) -> f64
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pub fn set_detail_sample_max_error(&self, detail_sample_max_error: f64)
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pub fn get_detail_sample_max_error(&self) -> f64
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pub fn set_filter_low_hanging_obstacles(
&self,
filter_low_hanging_obstacles: bool
)
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&self,
filter_low_hanging_obstacles: bool
)
pub fn get_filter_low_hanging_obstacles(&self) -> bool
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pub fn set_filter_ledge_spans(&self, filter_ledge_spans: bool)
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pub fn get_filter_ledge_spans(&self) -> bool
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pub fn set_filter_walkable_low_height_spans(
&self,
filter_walkable_low_height_spans: bool
)
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&self,
filter_walkable_low_height_spans: bool
)
pub fn get_filter_walkable_low_height_spans(&self) -> bool
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pub fn set_vertices(&self, vertices: Vector3Array)
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pub fn get_vertices(&self) -> Vector3Array
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pub fn add_polygon(&self, polygon: Int32Array)
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pub fn get_polygon_count(&self) -> i64
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pub fn get_polygon(&self, idx: i64) -> Int32Array
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pub fn clear_polygons(&self)
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pub fn create_from_mesh(&self, mesh: Option<GodotRef<Mesh>>)
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pub fn _set_polygons(&self, polygons: VariantArray)
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pub fn _get_polygons(&self) -> VariantArray
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Methods from Deref<Target = Resource>
pub fn _setup_local_to_scene(&self)
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pub fn set_path(&self, path: GodotString)
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pub fn take_over_path(&self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<GodotRef<Node>>
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pub fn setup_local_to_scene(&self)
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pub fn duplicate(&self, subresources: bool) -> Option<GodotRef<Resource>>
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Trait Implementations
impl GodotClass for NavigationMesh
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type ClassData = NavigationMesh
type Reference = NavigationMesh
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference