Struct gdnative::EditorSceneImporter
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pub struct EditorSceneImporter { /* fields omitted */ }
Methods
impl EditorSceneImporter
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pub fn _get_import_flags(&self) -> i64
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pub fn _get_extensions(&self) -> VariantArray
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pub fn _import_scene(
&self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<GodotRef<Node>>
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&self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<GodotRef<Node>>
pub fn _import_animation(
&self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<GodotRef<Animation>>
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&self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<GodotRef<Animation>>
pub fn import_scene_from_other_importer(
&self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<GodotRef<Node>>
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&self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<GodotRef<Node>>
pub fn import_animation_from_other_importer(
&self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<GodotRef<Animation>>
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&self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<GodotRef<Animation>>
Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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pub fn reference(&self) -> bool
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pub fn unreference(&self) -> bool
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Trait Implementations
impl GodotClass for EditorSceneImporter
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type ClassData = EditorSceneImporter
type Reference = EditorSceneImporter
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference