Struct gdnative::ConcavePolygonShape2D
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pub struct ConcavePolygonShape2D { /* fields omitted */ }
Methods
impl ConcavePolygonShape2D
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pub fn set_segments(&self, segments: Vector2Array)
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pub fn get_segments(&self) -> Vector2Array
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Methods from Deref<Target = Shape2D>
pub fn set_custom_solver_bias(&self, bias: f64)
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pub fn get_custom_solver_bias(&self) -> f64
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pub fn collide(
&self,
local_xform: Transform2D,
with_shape: Option<GodotRef<Shape2D>>,
shape_xform: Transform2D
) -> bool
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&self,
local_xform: Transform2D,
with_shape: Option<GodotRef<Shape2D>>,
shape_xform: Transform2D
) -> bool
pub fn collide_with_motion(
&self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<GodotRef<Shape2D>>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> bool
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&self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<GodotRef<Shape2D>>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> bool
pub fn collide_and_get_contacts(
&self,
local_xform: Transform2D,
with_shape: Option<GodotRef<Shape2D>>,
shape_xform: Transform2D
) -> Variant
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&self,
local_xform: Transform2D,
with_shape: Option<GodotRef<Shape2D>>,
shape_xform: Transform2D
) -> Variant
pub fn collide_with_motion_and_get_contacts(
&self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<GodotRef<Shape2D>>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> Variant
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&self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<GodotRef<Shape2D>>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> Variant
Trait Implementations
impl GodotClass for ConcavePolygonShape2D
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type ClassData = ConcavePolygonShape2D
type Reference = ConcavePolygonShape2D
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference