Struct gdnative::CanvasItemMaterial
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pub struct CanvasItemMaterial { /* fields omitted */ }
Methods
impl CanvasItemMaterial
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pub fn set_blend_mode(&self, blend_mode: i64)
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pub fn set_light_mode(&self, light_mode: i64)
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Methods from Deref<Target = Material>
pub fn set_next_pass(&self, next_pass: Option<GodotRef<Material>>)
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pub fn get_next_pass(&self) -> Option<GodotRef<Material>>
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pub fn set_render_priority(&self, priority: i64)
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pub fn get_render_priority(&self) -> i64
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Trait Implementations
impl GodotClass for CanvasItemMaterial
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type ClassData = CanvasItemMaterial
type Reference = CanvasItemMaterial
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference