Struct gdnative::AudioEffectCompressor
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pub struct AudioEffectCompressor { /* fields omitted */ }
Methods
impl AudioEffectCompressor
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pub fn set_threshold(&self, threshold: f64)
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pub fn get_threshold(&self) -> f64
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pub fn set_ratio(&self, ratio: f64)
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pub fn get_ratio(&self) -> f64
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pub fn set_gain(&self, gain: f64)
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pub fn get_gain(&self) -> f64
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pub fn set_attack_us(&self, attack_us: f64)
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pub fn get_attack_us(&self) -> f64
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pub fn set_release_ms(&self, release_ms: f64)
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pub fn get_release_ms(&self) -> f64
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pub fn set_mix(&self, mix: f64)
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pub fn get_mix(&self) -> f64
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pub fn set_sidechain(&self, sidechain: GodotString)
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pub fn get_sidechain(&self) -> GodotString
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Trait Implementations
impl GodotClass for AudioEffectCompressor
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type ClassData = AudioEffectCompressor
type Reference = AudioEffectCompressor
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for AudioEffectCompressor
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.