Struct gdnative::AnimatedSprite3D
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pub struct AnimatedSprite3D { /* fields omitted */ }
Methods
impl AnimatedSprite3D
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pub fn set_sprite_frames(&self, sprite_frames: Option<GodotRef<SpriteFrames>>)
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pub fn get_sprite_frames(&self) -> Option<GodotRef<SpriteFrames>>
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pub fn set_animation(&self, animation: GodotString)
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pub fn get_animation(&self) -> GodotString
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pub fn _set_playing(&self, playing: bool)
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pub fn _is_playing(&self) -> bool
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pub fn play(&self, anim: GodotString)
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pub fn stop(&self)
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pub fn is_playing(&self) -> bool
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pub fn set_frame(&self, frame: i64)
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pub fn get_frame(&self) -> i64
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pub fn _res_changed(&self)
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Methods from Deref<Target = SpriteBase3D>
pub fn set_centered(&self, centered: bool)
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pub fn is_centered(&self) -> bool
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pub fn set_offset(&self, offset: Vector2)
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pub fn get_offset(&self) -> Vector2
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pub fn set_flip_h(&self, flip_h: bool)
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pub fn is_flipped_h(&self) -> bool
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pub fn set_flip_v(&self, flip_v: bool)
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pub fn is_flipped_v(&self) -> bool
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pub fn set_modulate(&self, modulate: Color)
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pub fn get_modulate(&self) -> Color
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pub fn set_opacity(&self, opacity: f64)
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pub fn get_opacity(&self) -> f64
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pub fn set_pixel_size(&self, pixel_size: f64)
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pub fn get_pixel_size(&self) -> f64
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pub fn set_axis(&self, axis: i64)
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pub fn set_draw_flag(&self, flag: i64, enabled: bool)
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pub fn get_draw_flag(&self, flag: i64) -> bool
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pub fn set_alpha_cut_mode(&self, mode: i64)
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pub fn get_item_rect(&self) -> Rect2
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pub fn _queue_update(&self)
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pub fn _im_update(&self)
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Trait Implementations
impl GodotClass for AnimatedSprite3D
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type ClassData = AnimatedSprite3D
type Reference = AnimatedSprite3D
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for AnimatedSprite3D
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type Target = SpriteBase3D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.