Struct gdnative::ARVRCamera
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pub struct ARVRCamera { /* fields omitted */ }
Methods from Deref<Target = Camera>
pub fn project_ray_normal(&self, screen_point: Vector2) -> Vector3
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pub fn project_local_ray_normal(&self, screen_point: Vector2) -> Vector3
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pub fn project_ray_origin(&self, screen_point: Vector2) -> Vector3
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pub fn unproject_position(&self, world_point: Vector3) -> Vector2
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pub fn is_position_behind(&self, world_point: Vector3) -> bool
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pub fn project_position(&self, screen_point: Vector2) -> Vector3
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pub fn set_perspective(&self, fov: f64, z_near: f64, z_far: f64)
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pub fn set_orthogonal(&self, size: f64, z_near: f64, z_far: f64)
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pub fn make_current(&self)
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pub fn clear_current(&self)
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pub fn set_current(&self, arg0: bool)
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pub fn is_current(&self) -> bool
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pub fn get_camera_transform(&self) -> Transform
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pub fn get_fov(&self) -> f64
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pub fn get_size(&self) -> f64
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pub fn get_zfar(&self) -> f64
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pub fn get_znear(&self) -> f64
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pub fn set_fov(&self, arg0: f64)
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pub fn set_size(&self, arg0: f64)
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pub fn set_zfar(&self, arg0: f64)
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pub fn set_znear(&self, arg0: f64)
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pub fn set_projection(&self, arg0: i64)
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pub fn set_h_offset(&self, ofs: f64)
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pub fn get_h_offset(&self) -> f64
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pub fn set_v_offset(&self, ofs: f64)
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pub fn get_v_offset(&self) -> f64
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pub fn set_cull_mask(&self, mask: i64)
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pub fn get_cull_mask(&self) -> i64
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pub fn set_environment(&self, env: Option<GodotRef<Environment>>)
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pub fn get_environment(&self) -> Option<GodotRef<Environment>>
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pub fn set_keep_aspect_mode(&self, mode: i64)
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pub fn set_doppler_tracking(&self, mode: i64)
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Trait Implementations
impl GodotClass for ARVRCamera
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type ClassData = ARVRCamera
type Reference = ARVRCamera
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference