[−][src]Struct gdnative_visual_script::VisualScriptYieldSignal
core class VisualScriptYieldSignal
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's visual_script
feature flag.
Class hierarchy
VisualScriptYieldSignal inherits methods from:
Methods
impl VisualScriptYieldSignal
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn set_base_type(&mut self, base_type: GodotString)
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pub fn get_base_type(&self) -> GodotString
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pub fn set_signal(&mut self, signal: GodotString)
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pub fn get_signal(&self) -> GodotString
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pub fn set_call_mode(&mut self, mode: i64)
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pub fn get_call_mode(&self) -> VisualScriptYieldSignalCallMode
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pub fn set_base_path(&mut self, base_path: NodePath)
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pub fn get_base_path(&self) -> NodePath
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pub fn get_visual_script(&self) -> Option<VisualScript>
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Inherited from VisualScriptNode.
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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Inherited from VisualScriptNode.
pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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Inherited from VisualScriptNode.
pub fn ports_changed_notify(&mut self)
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Inherited from VisualScriptNode.
pub fn _set_default_input_values(&mut self, values: VariantArray)
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Inherited from VisualScriptNode.
pub fn _get_default_input_values(&self) -> VariantArray
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Inherited from VisualScriptNode.
pub fn _setup_local_to_scene(&mut self)
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Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)
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Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)
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Inherited from Resource.
pub fn get_path(&self) -> GodotString
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Inherited from Resource.
pub fn set_name(&mut self, name: GodotString)
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Inherited from Resource.
pub fn get_name(&self) -> GodotString
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Inherited from Resource.
pub fn get_rid(&self) -> Rid
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Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)
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Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool
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Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>
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Inherited from Resource.
pub fn setup_local_to_scene(&mut self)
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Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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Inherited from Resource.
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.
pub fn _init(&mut self)
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Inherited from Object.
pub fn get_class(&self) -> GodotString
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Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.
pub fn get_instance_id(&self) -> i64
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Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.
pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Debug for VisualScriptYieldSignal
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impl Drop for VisualScriptYieldSignal
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impl GodotObject for VisualScriptYieldSignal
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for VisualScriptYieldSignal
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fn to_variant(&self) -> Variant
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fn from_variant(variant: &Variant) -> Option<Self>
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptYieldSignal
impl !Send for VisualScriptYieldSignal
impl !Sync for VisualScriptYieldSignal
impl Unpin for VisualScriptYieldSignal
impl UnwindSafe for VisualScriptYieldSignal
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,