Struct VisualScript

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pub struct VisualScript { /* private fields */ }
Expand description

core class VisualScript inherits Script (reference counted).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Memory management

The lifetime of this object is automatically managed through reference counting.

§Feature flag

This type is behind the gdnative crate’s visual_script feature flag.

§Class hierarchy

VisualScript inherits methods from:

Implementations§

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impl VisualScript

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pub fn new() -> Self

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pub fn new_ref(&self) -> Self

Creates a new reference to the same reference-counted object.

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pub fn _node_ports_changed(&mut self, arg0: i64)

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pub fn add_function(&mut self, name: GodotString)

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pub fn has_function(&self, name: GodotString) -> bool

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pub fn remove_function(&mut self, name: GodotString)

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pub fn rename_function(&mut self, name: GodotString, new_name: GodotString)

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pub fn set_function_scroll(&mut self, name: GodotString, ofs: Vector2)

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pub fn get_function_scroll(&self, name: GodotString) -> Vector2

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pub fn add_node( &mut self, func: GodotString, id: i64, node: Option<VisualScriptNode>, position: Vector2, )

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pub fn remove_node(&mut self, func: GodotString, id: i64)

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pub fn get_function_node_id(&self, name: GodotString) -> i64

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pub fn get_node(&self, func: GodotString, id: i64) -> Option<VisualScriptNode>

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pub fn has_node(&self, func: GodotString, id: i64) -> bool

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pub fn set_node_position( &mut self, func: GodotString, id: i64, position: Vector2, )

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pub fn get_node_position(&self, func: GodotString, id: i64) -> Vector2

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pub fn sequence_connect( &mut self, func: GodotString, from_node: i64, from_output: i64, to_node: i64, )

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pub fn sequence_disconnect( &mut self, func: GodotString, from_node: i64, from_output: i64, to_node: i64, )

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pub fn has_sequence_connection( &self, func: GodotString, from_node: i64, from_output: i64, to_node: i64, ) -> bool

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pub fn data_connect( &mut self, func: GodotString, from_node: i64, from_port: i64, to_node: i64, to_port: i64, )

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pub fn data_disconnect( &mut self, func: GodotString, from_node: i64, from_port: i64, to_node: i64, to_port: i64, )

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pub fn has_data_connection( &self, func: GodotString, from_node: i64, from_port: i64, to_node: i64, to_port: i64, ) -> bool

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pub fn add_variable( &mut self, name: GodotString, default_value: Variant, export: bool, )

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pub fn has_variable(&self, name: GodotString) -> bool

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pub fn remove_variable(&mut self, name: GodotString)

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pub fn set_variable_default_value(&mut self, name: GodotString, value: Variant)

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pub fn get_variable_default_value(&self, name: GodotString) -> Variant

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pub fn set_variable_info(&mut self, name: GodotString, value: Dictionary)

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pub fn get_variable_info(&self, name: GodotString) -> Dictionary

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pub fn set_variable_export(&mut self, name: GodotString, enable: bool)

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pub fn get_variable_export(&self, name: GodotString) -> bool

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pub fn rename_variable(&mut self, name: GodotString, new_name: GodotString)

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pub fn add_custom_signal(&mut self, name: GodotString)

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pub fn has_custom_signal(&self, name: GodotString) -> bool

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pub fn custom_signal_add_argument( &mut self, name: GodotString, _type: i64, argname: GodotString, index: i64, )

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pub fn custom_signal_set_argument_type( &mut self, name: GodotString, argidx: i64, _type: i64, )

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pub fn custom_signal_get_argument_type( &self, name: GodotString, argidx: i64, ) -> VariantType

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pub fn custom_signal_set_argument_name( &mut self, name: GodotString, argidx: i64, argname: GodotString, )

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pub fn custom_signal_get_argument_name( &self, name: GodotString, argidx: i64, ) -> GodotString

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pub fn custom_signal_remove_argument(&mut self, name: GodotString, argidx: i64)

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pub fn custom_signal_get_argument_count(&self, name: GodotString) -> i64

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pub fn custom_signal_swap_argument( &mut self, name: GodotString, argidx: i64, withidx: i64, )

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pub fn remove_custom_signal(&mut self, name: GodotString)

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pub fn rename_custom_signal(&mut self, name: GodotString, new_name: GodotString)

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pub fn set_instance_base_type(&mut self, _type: GodotString)

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pub fn _set_data(&mut self, data: Dictionary)

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pub fn _get_data(&self) -> Dictionary

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pub fn can_instance(&self) -> bool

Inherited from Script.

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pub fn instance_has(&self, base_object: Option<Object>) -> bool

Inherited from Script.

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pub fn has_source_code(&self) -> bool

Inherited from Script.

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pub fn get_source_code(&self) -> GodotString

Inherited from Script.

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pub fn set_source_code(&mut self, source: GodotString)

Inherited from Script.

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pub fn reload(&mut self, keep_state: bool) -> GodotResult

Inherited from Script.

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pub fn get_base_script(&self) -> Option<Script>

Inherited from Script.

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pub fn get_instance_base_type(&self) -> GodotString

Inherited from Script.

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pub fn has_script_signal(&self, signal_name: GodotString) -> bool

Inherited from Script.

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pub fn is_tool(&self) -> bool

Inherited from Script.

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pub fn _setup_local_to_scene(&mut self)

Inherited from Resource.

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pub fn set_path(&mut self, path: GodotString)

Inherited from Resource.

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pub fn take_over_path(&mut self, path: GodotString)

Inherited from Resource.

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pub fn get_path(&self) -> GodotString

Inherited from Resource.

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pub fn set_name(&mut self, name: GodotString)

Inherited from Resource.

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pub fn get_name(&self) -> GodotString

Inherited from Resource.

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pub fn get_rid(&self) -> Rid

Inherited from Resource.

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pub fn set_local_to_scene(&mut self, enable: bool)

Inherited from Resource.

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pub fn is_local_to_scene(&self) -> bool

Inherited from Resource.

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pub fn get_local_scene(&self) -> Option<Node>

Inherited from Resource.

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pub fn setup_local_to_scene(&mut self)

Inherited from Resource.

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pub fn duplicate(&self, subresources: bool) -> Option<Resource>

Inherited from Resource.

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pub fn init_ref(&mut self) -> bool

Inherited from Reference.

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pub fn _notification(&mut self, what: i64)

Inherited from Object.

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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub fn _init(&mut self)

Inherited from Object.

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pub fn get_class(&self) -> GodotString

Inherited from Object.

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pub fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub fn get_instance_id(&self) -> i64

Inherited from Object.

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pub fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)

Inherited from Object.

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pub fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant

Inherited from Object.

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pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant

Inherited from Object.

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pub fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray

Inherited from Object.

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pub fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub fn to_script(&self) -> Script

Up-cast.

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pub fn to_resource(&self) -> Resource

Up-cast.

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pub fn to_reference(&self) -> Reference

Up-cast.

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pub fn to_object(&self) -> Object

Up-cast.

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pub fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Debug for VisualScript

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for VisualScript

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GodotObject for VisualScript

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fn class_name() -> &'static str

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impl ToVariant for VisualScript

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.