pub struct VisualScript { /* private fields */ }
Expand description
core class VisualScript
inherits Script
(reference counted).
§Official documentation
See the documentation of this class in the Godot engine’s official documentation.
§Memory management
The lifetime of this object is automatically managed through reference counting.
§Feature flag
This type is behind the gdnative crate’s visual_script
feature flag.
§Class hierarchy
VisualScript inherits methods from:
Implementations§
Source§impl VisualScript
impl VisualScript
pub fn new() -> Self
pub fn _node_ports_changed(&mut self, arg0: i64)
pub fn add_function(&mut self, name: GodotString)
pub fn has_function(&self, name: GodotString) -> bool
pub fn remove_function(&mut self, name: GodotString)
pub fn rename_function(&mut self, name: GodotString, new_name: GodotString)
pub fn set_function_scroll(&mut self, name: GodotString, ofs: Vector2)
pub fn get_function_scroll(&self, name: GodotString) -> Vector2
pub fn add_node( &mut self, func: GodotString, id: i64, node: Option<VisualScriptNode>, position: Vector2, )
pub fn remove_node(&mut self, func: GodotString, id: i64)
pub fn get_function_node_id(&self, name: GodotString) -> i64
pub fn get_node(&self, func: GodotString, id: i64) -> Option<VisualScriptNode>
pub fn has_node(&self, func: GodotString, id: i64) -> bool
pub fn set_node_position( &mut self, func: GodotString, id: i64, position: Vector2, )
pub fn get_node_position(&self, func: GodotString, id: i64) -> Vector2
pub fn sequence_connect( &mut self, func: GodotString, from_node: i64, from_output: i64, to_node: i64, )
pub fn sequence_disconnect( &mut self, func: GodotString, from_node: i64, from_output: i64, to_node: i64, )
pub fn has_sequence_connection( &self, func: GodotString, from_node: i64, from_output: i64, to_node: i64, ) -> bool
pub fn data_connect( &mut self, func: GodotString, from_node: i64, from_port: i64, to_node: i64, to_port: i64, )
pub fn data_disconnect( &mut self, func: GodotString, from_node: i64, from_port: i64, to_node: i64, to_port: i64, )
pub fn has_data_connection( &self, func: GodotString, from_node: i64, from_port: i64, to_node: i64, to_port: i64, ) -> bool
pub fn add_variable( &mut self, name: GodotString, default_value: Variant, export: bool, )
pub fn has_variable(&self, name: GodotString) -> bool
pub fn remove_variable(&mut self, name: GodotString)
pub fn set_variable_default_value(&mut self, name: GodotString, value: Variant)
pub fn get_variable_default_value(&self, name: GodotString) -> Variant
pub fn set_variable_info(&mut self, name: GodotString, value: Dictionary)
pub fn get_variable_info(&self, name: GodotString) -> Dictionary
pub fn set_variable_export(&mut self, name: GodotString, enable: bool)
pub fn get_variable_export(&self, name: GodotString) -> bool
pub fn rename_variable(&mut self, name: GodotString, new_name: GodotString)
pub fn add_custom_signal(&mut self, name: GodotString)
pub fn has_custom_signal(&self, name: GodotString) -> bool
pub fn custom_signal_add_argument( &mut self, name: GodotString, _type: i64, argname: GodotString, index: i64, )
pub fn custom_signal_set_argument_type( &mut self, name: GodotString, argidx: i64, _type: i64, )
pub fn custom_signal_get_argument_type( &self, name: GodotString, argidx: i64, ) -> VariantType
pub fn custom_signal_set_argument_name( &mut self, name: GodotString, argidx: i64, argname: GodotString, )
pub fn custom_signal_get_argument_name( &self, name: GodotString, argidx: i64, ) -> GodotString
pub fn custom_signal_remove_argument(&mut self, name: GodotString, argidx: i64)
pub fn custom_signal_get_argument_count(&self, name: GodotString) -> i64
pub fn custom_signal_swap_argument( &mut self, name: GodotString, argidx: i64, withidx: i64, )
pub fn remove_custom_signal(&mut self, name: GodotString)
pub fn rename_custom_signal(&mut self, name: GodotString, new_name: GodotString)
pub fn set_instance_base_type(&mut self, _type: GodotString)
pub fn _set_data(&mut self, data: Dictionary)
pub fn _get_data(&self) -> Dictionary
Sourcepub fn can_instance(&self) -> bool
pub fn can_instance(&self) -> bool
Inherited from Script.
Sourcepub fn has_source_code(&self) -> bool
pub fn has_source_code(&self) -> bool
Inherited from Script.
Sourcepub fn get_source_code(&self) -> GodotString
pub fn get_source_code(&self) -> GodotString
Inherited from Script.
Sourcepub fn set_source_code(&mut self, source: GodotString)
pub fn set_source_code(&mut self, source: GodotString)
Inherited from Script.
Sourcepub fn reload(&mut self, keep_state: bool) -> GodotResult
pub fn reload(&mut self, keep_state: bool) -> GodotResult
Inherited from Script.
Sourcepub fn get_base_script(&self) -> Option<Script>
pub fn get_base_script(&self) -> Option<Script>
Inherited from Script.
Sourcepub fn get_instance_base_type(&self) -> GodotString
pub fn get_instance_base_type(&self) -> GodotString
Inherited from Script.
Sourcepub fn has_script_signal(&self, signal_name: GodotString) -> bool
pub fn has_script_signal(&self, signal_name: GodotString) -> bool
Inherited from Script.
Sourcepub fn _setup_local_to_scene(&mut self)
pub fn _setup_local_to_scene(&mut self)
Inherited from Resource.
Sourcepub fn set_path(&mut self, path: GodotString)
pub fn set_path(&mut self, path: GodotString)
Inherited from Resource.
Sourcepub fn take_over_path(&mut self, path: GodotString)
pub fn take_over_path(&mut self, path: GodotString)
Inherited from Resource.
Sourcepub fn get_path(&self) -> GodotString
pub fn get_path(&self) -> GodotString
Inherited from Resource.
Sourcepub fn set_name(&mut self, name: GodotString)
pub fn set_name(&mut self, name: GodotString)
Inherited from Resource.
Sourcepub fn get_name(&self) -> GodotString
pub fn get_name(&self) -> GodotString
Inherited from Resource.
Sourcepub fn set_local_to_scene(&mut self, enable: bool)
pub fn set_local_to_scene(&mut self, enable: bool)
Inherited from Resource.
Sourcepub fn is_local_to_scene(&self) -> bool
pub fn is_local_to_scene(&self) -> bool
Inherited from Resource.
Sourcepub fn get_local_scene(&self) -> Option<Node>
pub fn get_local_scene(&self) -> Option<Node>
Inherited from Resource.
Sourcepub fn setup_local_to_scene(&mut self)
pub fn setup_local_to_scene(&mut self)
Inherited from Resource.
Sourcepub fn _notification(&mut self, what: i64)
pub fn _notification(&mut self, what: i64)
Inherited from Object.
Sourcepub fn _get(&mut self, property: GodotString) -> Variant
pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn _get_property_list(&mut self) -> VariantArray
pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
Sourcepub fn get_class(&self) -> GodotString
pub fn get_class(&self) -> GodotString
Inherited from Object.
Sourcepub fn is_class(&self, _type: GodotString) -> bool
pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
Sourcepub fn set(&mut self, property: GodotString, value: Variant)
pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get(&self, property: GodotString) -> Variant
pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn set_indexed(&mut self, property: NodePath, value: Variant)
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
Sourcepub fn get_indexed(&self, property: NodePath) -> Variant
pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
Sourcepub fn get_property_list(&self) -> VariantArray
pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_method_list(&self) -> VariantArray
pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn notification(&mut self, what: i64, reversed: bool)
pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
Sourcepub fn get_instance_id(&self) -> i64
pub fn get_instance_id(&self) -> i64
Inherited from Object.
Sourcepub fn set_script(&mut self, script: Option<Reference>)
pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
Sourcepub fn get_script(&self) -> Option<Reference>
pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
Sourcepub fn set_meta(&mut self, name: GodotString, value: Variant)
pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get_meta(&self, name: GodotString) -> Variant
pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
Sourcepub fn has_meta(&self, name: GodotString) -> bool
pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_meta_list(&self) -> StringArray
pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
Sourcepub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
Sourcepub fn has_user_signal(&self, signal: GodotString) -> bool
pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
Sourcepub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant],
) -> Variant
pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
Sourcepub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
Sourcepub fn has_method(&self, method: GodotString) -> bool
pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_signal_list(&self) -> VariantArray
pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
Sourcepub fn get_incoming_connections(&self) -> VariantArray
pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
Sourcepub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64,
) -> GodotResult
pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult
Inherited from Object.
Sourcepub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
)
pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )
Inherited from Object.
Sourcepub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
) -> bool
pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool
Inherited from Object.
Sourcepub fn set_block_signals(&mut self, enable: bool)
pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn is_blocking_signals(&self) -> bool
pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
Sourcepub fn property_list_changed_notify(&mut self)
pub fn property_list_changed_notify(&mut self)
Inherited from Object.
Sourcepub fn set_message_translation(&mut self, enable: bool)
pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn can_translate_messages(&self) -> bool
pub fn can_translate_messages(&self) -> bool
Inherited from Object.
Sourcepub fn tr(&self, message: GodotString) -> GodotString
pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
Sourcepub fn is_queued_for_deletion(&self) -> bool
pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
Sourcepub fn to_resource(&self) -> Resource
pub fn to_resource(&self) -> Resource
Up-cast.
Sourcepub fn to_reference(&self) -> Reference
pub fn to_reference(&self) -> Reference
Up-cast.
Sourcepub fn cast<T: GodotObject>(&self) -> Option<T>
pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.