[−][src]Struct gdnative_visual_script::VisualScriptSubCall
core class VisualScriptSubCall
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's visual_script
feature flag.
Class hierarchy
VisualScriptSubCall inherits methods from:
Methods
impl VisualScriptSubCall
[src]
impl VisualScriptSubCall
pub fn new() -> Self | [src] |
pub fn new_ref(&self) -> Self | [src] |
Creates a new reference to the same reference-counted object.
pub fn _subcall(&mut self, arguments: Variant) -> Variant | [src] |
pub fn get_visual_script(&self) -> Option<VisualScript> | [src] |
Inherited from VisualScriptNode.
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant) | [src] |
Inherited from VisualScriptNode.
pub fn get_default_input_value(&self, port_idx: i64) -> Variant | [src] |
Inherited from VisualScriptNode.
pub fn ports_changed_notify(&mut self) | [src] |
Inherited from VisualScriptNode.
pub fn _set_default_input_values(&mut self, values: VariantArray) | [src] |
Inherited from VisualScriptNode.
pub fn _get_default_input_values(&self) -> VariantArray | [src] |
Inherited from VisualScriptNode.
pub fn _setup_local_to_scene(&mut self) | [src] |
Inherited from Resource.
pub fn set_path(&mut self, path: GodotString) | [src] |
Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString) | [src] |
Inherited from Resource.
pub fn get_path(&self) -> GodotString | [src] |
Inherited from Resource.
pub fn set_name(&mut self, name: GodotString) | [src] |
Inherited from Resource.
pub fn get_name(&self) -> GodotString | [src] |
Inherited from Resource.
pub fn get_rid(&self) -> Rid | [src] |
Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool) | [src] |
Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool | [src] |
Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node> | [src] |
Inherited from Resource.
pub fn setup_local_to_scene(&mut self) | [src] |
Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource> | [src] |
Inherited from Resource.
pub fn init_ref(&mut self) -> bool | [src] |
Inherited from Reference.
pub fn _notification(&mut self, what: i64) | [src] |
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool | [src] |
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant | [src] |
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray | [src] |
Inherited from Object.
pub fn _init(&mut self) | [src] |
Inherited from Object.
pub fn get_class(&self) -> GodotString | [src] |
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool | [src] |
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant) | [src] |
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant | [src] |
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant) | [src] |
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant | [src] |
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray | [src] |
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray | [src] |
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool) | [src] |
Inherited from Object.
pub fn get_instance_id(&self) -> i64 | [src] |
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>) | [src] |
Inherited from Object.
pub fn get_script(&self) -> Option<Reference> | [src] |
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant) | [src] |
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant | [src] |
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool | [src] |
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray | [src] |
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray) | [src] |
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool | [src] |
Inherited from Object.
pub fn emit_signal( | [src] |
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant | [src] |
Inherited from Object.
pub fn call_deferred( | [src] |
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant | [src] |
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool | [src] |
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray | [src] |
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray | [src] |
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray | [src] |
Inherited from Object.
pub fn connect( | [src] |
Inherited from Object.
pub fn disconnect( | [src] |
Inherited from Object.
pub fn is_connected( | [src] |
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool) | [src] |
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool | [src] |
Inherited from Object.
pub fn property_list_changed_notify(&mut self) | [src] |
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool) | [src] |
Inherited from Object.
pub fn can_translate_messages(&self) -> bool | [src] |
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString | [src] |
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool | [src] |
Inherited from Object.
pub fn to_visual_script_node(&self) -> VisualScriptNode | [src] |
Up-cast.
pub fn to_resource(&self) -> Resource | [src] |
Up-cast.
pub fn to_reference(&self) -> Reference | [src] |
Up-cast.
pub fn to_object(&self) -> Object | [src] |
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T> | [src] |
Generic dynamic cast.
Trait Implementations
impl Drop for VisualScriptSubCall
[src]
impl Drop for VisualScriptSubCall
impl Debug for VisualScriptSubCall
[src]
impl Debug for VisualScriptSubCall
impl ToVariant for VisualScriptSubCall
[src]
impl ToVariant for VisualScriptSubCall
fn to_variant(&self) -> Variant | [src] |
fn from_variant(variant: &Variant) -> Option<Self> | [src] |
impl GodotObject for VisualScriptSubCall
[src]
impl GodotObject for VisualScriptSubCall
Auto Trait Implementations
impl !Send for VisualScriptSubCall
impl !Send for VisualScriptSubCall
impl !Sync for VisualScriptSubCall
impl !Sync for VisualScriptSubCall
Blanket Implementations
impl<T> From for T
[src]
impl<T> From for T
impl<T, U> Into for T where
U: From<T>,
[src]
impl<T, U> Into for T where
U: From<T>,
impl<T, U> TryFrom for T where
T: From<U>,
[src]
impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error> | [src] |
impl<T> Borrow for T where
T: ?Sized,
[src]
impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T | [src] |
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error> | [src] |
impl<T> Any for T where
T: 'static + ?Sized,
[src]
impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId | [src] |