Struct gdnative_visual_script::common::sys::godot_pluginscript_language_desc   [−]
#[repr(C)]pub struct godot_pluginscript_language_desc { pub name: *const i8, pub type_: *const i8, pub extension: *const i8, pub recognized_extensions: *mut *const i8, pub init: Option<unsafe extern "C" fn() -> *mut c_void>, pub finish: Option<unsafe extern "C" fn(*mut c_void)>, pub reserved_words: *mut *const i8, pub comment_delimiters: *mut *const i8, pub string_delimiters: *mut *const i8, pub has_named_classes: bool, pub supports_builtin_mode: bool, pub get_template_source_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> godot_string>, pub validate: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *mut i32, *mut i32, *mut godot_string, *const godot_string, *mut godot_pool_string_array) -> bool>, pub find_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> i32>, pub make_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *const godot_pool_string_array) -> godot_string>, pub complete_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *mut c_void, *mut godot_array, *mut bool, *mut godot_string) -> godot_error>, pub auto_indent_code: Option<unsafe extern "C" fn(*mut c_void, *mut godot_string, i32, i32)>, pub add_global_constant: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_variant)>, pub debug_get_error: Option<unsafe extern "C" fn(*mut c_void) -> godot_string>, pub debug_get_stack_level_count: Option<unsafe extern "C" fn(*mut c_void) -> i32>, pub debug_get_stack_level_line: Option<unsafe extern "C" fn(*mut c_void, i32) -> i32>, pub debug_get_stack_level_function: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>, pub debug_get_stack_level_source: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>, pub debug_get_stack_level_locals: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>, pub debug_get_stack_level_members: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>, pub debug_get_globals: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pool_string_array, *mut godot_array, i32, i32)>, pub debug_parse_stack_level_expression: Option<unsafe extern "C" fn(*mut c_void, i32, *const godot_string, i32, i32) -> godot_string>, pub get_public_functions: Option<unsafe extern "C" fn(*mut c_void, *mut godot_array)>, pub get_public_constants: Option<unsafe extern "C" fn(*mut c_void, *mut godot_dictionary)>, pub profiling_start: Option<unsafe extern "C" fn(*mut c_void)>, pub profiling_stop: Option<unsafe extern "C" fn(*mut c_void)>, pub profiling_get_accumulated_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>, pub profiling_get_frame_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>, pub profiling_frame: Option<unsafe extern "C" fn(*mut c_void)>, pub script_desc: godot_pluginscript_script_desc, }
Fields
name: *const i8
                           
                           
                           
                           type_: *const i8
                           
                           
                           
                           extension: *const i8
                           
                           
                           
                           recognized_extensions: *mut *const i8
                           
                           
                           
                           init: Option<unsafe extern "C" fn() -> *mut c_void>
                           
                           
                           
                           finish: Option<unsafe extern "C" fn(*mut c_void)>
                           
                           
                           
                           reserved_words: *mut *const i8
                           
                           
                           
                           comment_delimiters: *mut *const i8
                           
                           
                           
                           string_delimiters: *mut *const i8
                           
                           
                           
                           has_named_classes: bool
                           
                           
                           
                           supports_builtin_mode: bool
                           
                           
                           
                           get_template_source_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> godot_string>
                           
                           
                           
                           validate: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *mut i32, *mut i32, *mut godot_string, *const godot_string, *mut godot_pool_string_array) -> bool>
                           
                           
                           
                           find_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> i32>
                           
                           
                           
                           make_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *const godot_pool_string_array) -> godot_string>
                           
                           
                           
                           complete_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *mut c_void, *mut godot_array, *mut bool, *mut godot_string) -> godot_error>
                           
                           
                           
                           auto_indent_code: Option<unsafe extern "C" fn(*mut c_void, *mut godot_string, i32, i32)>
                           
                           
                           
                           add_global_constant: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_variant)>
                           
                           
                           
                           debug_get_error: Option<unsafe extern "C" fn(*mut c_void) -> godot_string>
                           
                           
                           
                           debug_get_stack_level_count: Option<unsafe extern "C" fn(*mut c_void) -> i32>
                           
                           
                           
                           debug_get_stack_level_line: Option<unsafe extern "C" fn(*mut c_void, i32) -> i32>
                           
                           
                           
                           debug_get_stack_level_function: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>
                           
                           
                           
                           debug_get_stack_level_source: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>
                           
                           
                           
                           debug_get_stack_level_locals: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>
                           
                           
                           
                           debug_get_stack_level_members: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>
                           
                           
                           
                           debug_get_globals: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pool_string_array, *mut godot_array, i32, i32)>
                           
                           
                           
                           debug_parse_stack_level_expression: Option<unsafe extern "C" fn(*mut c_void, i32, *const godot_string, i32, i32) -> godot_string>
                           
                           
                           
                           get_public_functions: Option<unsafe extern "C" fn(*mut c_void, *mut godot_array)>
                           
                           
                           
                           get_public_constants: Option<unsafe extern "C" fn(*mut c_void, *mut godot_dictionary)>
                           
                           
                           
                           profiling_start: Option<unsafe extern "C" fn(*mut c_void)>
                           
                           
                           
                           profiling_stop: Option<unsafe extern "C" fn(*mut c_void)>
                           
                           
                           
                           profiling_get_accumulated_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>
                           
                           
                           
                           profiling_get_frame_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>
                           
                           
                           
                           profiling_frame: Option<unsafe extern "C" fn(*mut c_void)>
                           
                           
                           
                           script_desc: godot_pluginscript_script_desc
                           
                Trait Implementations
impl Clone for godot_pluginscript_language_desc
impl Clone for godot_pluginscript_language_descfn clone(&self) -> godot_pluginscript_language_desc
fn clone(&self) -> godot_pluginscript_language_descReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src] 
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Default for godot_pluginscript_language_desc
impl Default for godot_pluginscript_language_descfn default() -> godot_pluginscript_language_desc
fn default() -> godot_pluginscript_language_descReturns the "default value" for a type. Read more
impl Debug for godot_pluginscript_language_desc
impl Debug for godot_pluginscript_language_descfn fmt(&self, f: &mut Formatter) -> Result<(), Error>
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>Formats the value using the given formatter. Read more
impl Copy for godot_pluginscript_language_desc
impl Copy for godot_pluginscript_language_descAuto Trait Implementations
impl !Send for godot_pluginscript_language_desc
impl !Send for godot_pluginscript_language_descimpl !Sync for godot_pluginscript_language_desc
impl !Sync for godot_pluginscript_language_desc