Struct gdnative_visual_script::common::init::PropertyUsage [−]
pub struct PropertyUsage { /* fields omitted */ }Methods
impl PropertyUsage
impl PropertyUsagepub fn to_sys(&self) -> godot_property_usage_flags
pub fn to_sys(&self) -> godot_property_usage_flagsimpl PropertyUsage
impl PropertyUsagepub const STORAGE: PropertyUsage
STORAGE: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_STORAGE as u32,}
pub const EDITOR: PropertyUsage
EDITOR: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_EDITOR as u32,}
pub const NETWORK: PropertyUsage
NETWORK: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_NETWORK as u32,}
pub const EDITOR_HELPER: PropertyUsage
EDITOR_HELPER: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_EDITOR_HELPER as u32,}
pub const CHECKABLE: PropertyUsage
CHECKABLE: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_CHECKABLE as u32,}
pub const CHECKED: PropertyUsage
CHECKED: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_CHECKED as u32,}
pub const INTERNATIONALIZED: PropertyUsage
INTERNATIONALIZED: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_INTERNATIONALIZED as u32,}
pub const GROUP: PropertyUsage
GROUP: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_GROUP as u32,}
pub const CATEGORY: PropertyUsage
CATEGORY: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_CATEGORY as u32,}
pub const STORE_IF_NONZERO: PropertyUsage
STORE_IF_NONZERO: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_STORE_IF_NONZERO as u32,}
pub const STORE_IF_NONONE: PropertyUsage
STORE_IF_NONONE: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_STORE_IF_NONONE as u32,}
pub const NO_INSTANCE_STATE: PropertyUsage
NO_INSTANCE_STATE: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE as u32,}
pub const RESTART_IF_CHANGED: PropertyUsage
RESTART_IF_CHANGED: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED as u32,}
pub const SCRIPT_VARIABLE: PropertyUsage
SCRIPT_VARIABLE: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE as u32,}
pub const STORE_IF_NULL: PropertyUsage
STORE_IF_NULL: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_STORE_IF_NULL as u32,}
pub const ANIMATE_AS_TRIGGER: PropertyUsage
ANIMATE_AS_TRIGGER: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER as u32,}
pub const UPDATE_ALL_IF_MODIFIED: PropertyUsage
UPDATE_ALL_IF_MODIFIED: PropertyUsage = PropertyUsage{bits: GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED as u32,}
pub const DEFAULT: PropertyUsage
DEFAULT: PropertyUsage = PropertyUsage{bits: <Self>::STORAGE.bits | <Self>::EDITOR.bits | <Self>::NETWORK.bits,}
pub const DEFAULT_INTL: PropertyUsage
DEFAULT_INTL: PropertyUsage = PropertyUsage{bits: <Self>::DEFAULT.bits | <Self>::INTERNATIONALIZED.bits,}
pub const NOEDITOR: PropertyUsage
NOEDITOR: PropertyUsage = PropertyUsage{bits: <Self>::STORAGE.bits | <Self>::NETWORK.bits,}
pub fn empty() -> PropertyUsage
pub fn empty() -> PropertyUsageReturns an empty set of flags.
pub fn all() -> PropertyUsage
pub fn all() -> PropertyUsageReturns the set containing all flags.
pub fn bits(&self) -> u32
pub fn bits(&self) -> u32Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u32) -> Option<PropertyUsage>
pub fn from_bits(bits: u32) -> Option<PropertyUsage>Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub fn from_bits_truncate(bits: u32) -> PropertyUsage
pub fn from_bits_truncate(bits: u32) -> PropertyUsageConvert from underlying bit representation, dropping any bits that do not correspond to flags.
pub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> boolReturns true if no flags are currently stored.
pub fn is_all(&self) -> bool
pub fn is_all(&self) -> boolReturns true if all flags are currently set.
pub fn intersects(&self, other: PropertyUsage) -> bool
pub fn intersects(&self, other: PropertyUsage) -> boolReturns true if there are flags common to both self and other.
pub fn contains(&self, other: PropertyUsage) -> bool
pub fn contains(&self, other: PropertyUsage) -> boolReturns true all of the flags in other are contained within self.
pub fn insert(&mut self, other: PropertyUsage)
pub fn insert(&mut self, other: PropertyUsage)Inserts the specified flags in-place.
pub fn remove(&mut self, other: PropertyUsage)
pub fn remove(&mut self, other: PropertyUsage)Removes the specified flags in-place.
pub fn toggle(&mut self, other: PropertyUsage)
pub fn toggle(&mut self, other: PropertyUsage)Toggles the specified flags in-place.
pub fn set(&mut self, other: PropertyUsage, value: bool)
pub fn set(&mut self, other: PropertyUsage, value: bool)Inserts or removes the specified flags depending on the passed value.
Trait Implementations
impl LowerHex for PropertyUsage
impl LowerHex for PropertyUsageimpl BitAnd<PropertyUsage> for PropertyUsage
impl BitAnd<PropertyUsage> for PropertyUsagetype Output = PropertyUsage
The resulting type after applying the & operator.
fn bitand(self, other: PropertyUsage) -> PropertyUsage
fn bitand(self, other: PropertyUsage) -> PropertyUsageReturns the intersection between the two sets of flags.
impl Extend<PropertyUsage> for PropertyUsage
impl Extend<PropertyUsage> for PropertyUsagefn extend<T>(&mut self, iterator: T) where
T: IntoIterator<Item = PropertyUsage>,
fn extend<T>(&mut self, iterator: T) where
T: IntoIterator<Item = PropertyUsage>, Extends a collection with the contents of an iterator. Read more
impl PartialOrd<PropertyUsage> for PropertyUsage
impl PartialOrd<PropertyUsage> for PropertyUsagefn partial_cmp(&self, other: &PropertyUsage) -> Option<Ordering>
fn partial_cmp(&self, other: &PropertyUsage) -> Option<Ordering>This method returns an ordering between self and other values if one exists. Read more
fn lt(&self, other: &PropertyUsage) -> bool
fn lt(&self, other: &PropertyUsage) -> boolThis method tests less than (for self and other) and is used by the < operator. Read more
fn le(&self, other: &PropertyUsage) -> bool
fn le(&self, other: &PropertyUsage) -> boolThis method tests less than or equal to (for self and other) and is used by the <= operator. Read more
fn gt(&self, other: &PropertyUsage) -> bool
fn gt(&self, other: &PropertyUsage) -> boolThis method tests greater than (for self and other) and is used by the > operator. Read more
fn ge(&self, other: &PropertyUsage) -> bool
fn ge(&self, other: &PropertyUsage) -> boolThis method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl Hash for PropertyUsage
impl Hash for PropertyUsagefn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
fn hash<__H>(&self, state: &mut __H) where
__H: Hasher, Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, Feeds a slice of this type into the given [Hasher]. Read more
impl Sub<PropertyUsage> for PropertyUsage
impl Sub<PropertyUsage> for PropertyUsagetype Output = PropertyUsage
The resulting type after applying the - operator.
fn sub(self, other: PropertyUsage) -> PropertyUsage
fn sub(self, other: PropertyUsage) -> PropertyUsageReturns the set difference of the two sets of flags.
impl Clone for PropertyUsage
impl Clone for PropertyUsagefn clone(&self) -> PropertyUsage
fn clone(&self) -> PropertyUsageReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl Debug for PropertyUsage
impl Debug for PropertyUsagefn fmt(&self, f: &mut Formatter) -> Result<(), Error>
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>Formats the value using the given formatter. Read more
impl Ord for PropertyUsage
impl Ord for PropertyUsagefn cmp(&self, other: &PropertyUsage) -> Ordering
fn cmp(&self, other: &PropertyUsage) -> OrderingThis method returns an Ordering between self and other. Read more
fn max(self, other: Self) -> Self1.21.0[src]
fn max(self, other: Self) -> SelfCompares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self1.21.0[src]
fn min(self, other: Self) -> SelfCompares and returns the minimum of two values. Read more
impl Binary for PropertyUsage
impl Binary for PropertyUsageimpl Octal for PropertyUsage
impl Octal for PropertyUsageimpl UpperHex for PropertyUsage
impl UpperHex for PropertyUsageimpl BitOr<PropertyUsage> for PropertyUsage
impl BitOr<PropertyUsage> for PropertyUsagetype Output = PropertyUsage
The resulting type after applying the | operator.
fn bitor(self, other: PropertyUsage) -> PropertyUsage
fn bitor(self, other: PropertyUsage) -> PropertyUsageReturns the union of the two sets of flags.
impl FromIterator<PropertyUsage> for PropertyUsage
impl FromIterator<PropertyUsage> for PropertyUsagefn from_iter<T>(iterator: T) -> PropertyUsage where
T: IntoIterator<Item = PropertyUsage>,
fn from_iter<T>(iterator: T) -> PropertyUsage where
T: IntoIterator<Item = PropertyUsage>, Creates a value from an iterator. Read more
impl SubAssign<PropertyUsage> for PropertyUsage
impl SubAssign<PropertyUsage> for PropertyUsagefn sub_assign(&mut self, other: PropertyUsage)
fn sub_assign(&mut self, other: PropertyUsage)Disables all flags enabled in the set.
impl BitXor<PropertyUsage> for PropertyUsage
impl BitXor<PropertyUsage> for PropertyUsagetype Output = PropertyUsage
The resulting type after applying the ^ operator.
fn bitxor(self, other: PropertyUsage) -> PropertyUsage
fn bitxor(self, other: PropertyUsage) -> PropertyUsageReturns the left flags, but with all the right flags toggled.
impl Copy for PropertyUsage
impl Copy for PropertyUsageimpl BitAndAssign<PropertyUsage> for PropertyUsage
impl BitAndAssign<PropertyUsage> for PropertyUsagefn bitand_assign(&mut self, other: PropertyUsage)
fn bitand_assign(&mut self, other: PropertyUsage)Disables all flags disabled in the set.
impl Eq for PropertyUsage
impl Eq for PropertyUsageimpl PartialEq<PropertyUsage> for PropertyUsage
impl PartialEq<PropertyUsage> for PropertyUsagefn eq(&self, other: &PropertyUsage) -> bool
fn eq(&self, other: &PropertyUsage) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &PropertyUsage) -> bool
fn ne(&self, other: &PropertyUsage) -> boolThis method tests for !=.
impl BitXorAssign<PropertyUsage> for PropertyUsage
impl BitXorAssign<PropertyUsage> for PropertyUsagefn bitxor_assign(&mut self, other: PropertyUsage)
fn bitxor_assign(&mut self, other: PropertyUsage)Toggles the set of flags.
impl Not for PropertyUsage
impl Not for PropertyUsagetype Output = PropertyUsage
The resulting type after applying the ! operator.
fn not(self) -> PropertyUsage
fn not(self) -> PropertyUsageReturns the complement of this set of flags.
impl BitOrAssign<PropertyUsage> for PropertyUsage
impl BitOrAssign<PropertyUsage> for PropertyUsagefn bitor_assign(&mut self, other: PropertyUsage)
fn bitor_assign(&mut self, other: PropertyUsage)Adds the set of flags.
Auto Trait Implementations
impl Send for PropertyUsage
impl Send for PropertyUsageimpl Sync for PropertyUsage
impl Sync for PropertyUsage