Enum gdnative_visual_script::common::sys::godot_property_usage_flags [−]
#[repr(u32)]pub enum godot_property_usage_flags { GODOT_PROPERTY_USAGE_STORAGE, GODOT_PROPERTY_USAGE_EDITOR, GODOT_PROPERTY_USAGE_NETWORK, GODOT_PROPERTY_USAGE_EDITOR_HELPER, GODOT_PROPERTY_USAGE_CHECKABLE, GODOT_PROPERTY_USAGE_CHECKED, GODOT_PROPERTY_USAGE_INTERNATIONALIZED, GODOT_PROPERTY_USAGE_GROUP, GODOT_PROPERTY_USAGE_CATEGORY, GODOT_PROPERTY_USAGE_STORE_IF_NONZERO, GODOT_PROPERTY_USAGE_STORE_IF_NONONE, GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE, GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED, GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE, GODOT_PROPERTY_USAGE_STORE_IF_NULL, GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER, GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_USAGE_DEFAULT_INTL, GODOT_PROPERTY_USAGE_NOEDITOR, }
Variants
GODOT_PROPERTY_USAGE_STORAGE
GODOT_PROPERTY_USAGE_EDITOR
GODOT_PROPERTY_USAGE_NETWORK
GODOT_PROPERTY_USAGE_EDITOR_HELPER
GODOT_PROPERTY_USAGE_CHECKABLE
GODOT_PROPERTY_USAGE_CHECKED
GODOT_PROPERTY_USAGE_INTERNATIONALIZED
GODOT_PROPERTY_USAGE_GROUP
GODOT_PROPERTY_USAGE_CATEGORY
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO
GODOT_PROPERTY_USAGE_STORE_IF_NONONE
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE
GODOT_PROPERTY_USAGE_STORE_IF_NULL
GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER
GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED
GODOT_PROPERTY_USAGE_DEFAULT
GODOT_PROPERTY_USAGE_DEFAULT_INTL
GODOT_PROPERTY_USAGE_NOEDITOR
Trait Implementations
impl Hash for godot_property_usage_flags
impl Hash for godot_property_usage_flags
fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
[src]Feeds a slice of this type into the given [Hasher
]. Read more
impl Clone for godot_property_usage_flags
impl Clone for godot_property_usage_flags
fn clone(&self) -> godot_property_usage_flags
fn clone(&self) -> godot_property_usage_flags
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for godot_property_usage_flags
impl Debug for godot_property_usage_flags
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter. Read more
impl Copy for godot_property_usage_flags
impl Copy for godot_property_usage_flags
impl Eq for godot_property_usage_flags
impl Eq for godot_property_usage_flags
impl PartialEq<godot_property_usage_flags> for godot_property_usage_flags
impl PartialEq<godot_property_usage_flags> for godot_property_usage_flags
Auto Trait Implementations
impl Send for godot_property_usage_flags
impl Send for godot_property_usage_flags
impl Sync for godot_property_usage_flags
impl Sync for godot_property_usage_flags