Struct gdnative_visual_script::common::TriangleMesh[][src]

pub struct TriangleMesh { /* fields omitted */ }

core class TriangleMesh inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

TriangleMesh inherits methods from:

Methods

impl TriangleMesh
[src]

Creates a new reference to the same reference-counted object.

Inherited from Reference.

Inherited from Object.

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Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for TriangleMesh
[src]

impl ToVariant for TriangleMesh
[src]

impl Debug for TriangleMesh
[src]

Formats the value using the given formatter. Read more

impl Drop for TriangleMesh
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for TriangleMesh

impl !Sync for TriangleMesh