Struct gdnative_visual_script::common::SceneState[][src]

pub struct SceneState { /* fields omitted */ }

core class SceneState inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

SceneState inherits methods from:

Methods

impl SceneState
[src]

Inherited from Reference.

Inherited from Object.

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Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for SceneState
[src]

impl ToVariant for SceneState
[src]

impl Debug for SceneState
[src]

Formats the value using the given formatter. Read more

Auto Trait Implementations

impl !Send for SceneState

impl !Sync for SceneState