Struct gdnative_visual_script::common::sys::godot_pluginscript_language_desc [−]
#[repr(C)]pub struct godot_pluginscript_language_desc { pub name: *const i8, pub type_: *const i8, pub extension: *const i8, pub recognized_extensions: *mut *const i8, pub init: Option<unsafe extern "C" fn() -> *mut c_void>, pub finish: Option<unsafe extern "C" fn(*mut c_void)>, pub reserved_words: *mut *const i8, pub comment_delimiters: *mut *const i8, pub string_delimiters: *mut *const i8, pub has_named_classes: bool, pub supports_builtin_mode: bool, pub get_template_source_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> godot_string>, pub validate: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *mut i32, *mut i32, *mut godot_string, *const godot_string, *mut godot_pool_string_array) -> bool>, pub find_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> i32>, pub make_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *const godot_pool_string_array) -> godot_string>, pub complete_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *mut c_void, *mut godot_array, *mut bool, *mut godot_string) -> godot_error>, pub auto_indent_code: Option<unsafe extern "C" fn(*mut c_void, *mut godot_string, i32, i32)>, pub add_global_constant: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_variant)>, pub debug_get_error: Option<unsafe extern "C" fn(*mut c_void) -> godot_string>, pub debug_get_stack_level_count: Option<unsafe extern "C" fn(*mut c_void) -> i32>, pub debug_get_stack_level_line: Option<unsafe extern "C" fn(*mut c_void, i32) -> i32>, pub debug_get_stack_level_function: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>, pub debug_get_stack_level_source: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>, pub debug_get_stack_level_locals: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>, pub debug_get_stack_level_members: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>, pub debug_get_globals: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pool_string_array, *mut godot_array, i32, i32)>, pub debug_parse_stack_level_expression: Option<unsafe extern "C" fn(*mut c_void, i32, *const godot_string, i32, i32) -> godot_string>, pub get_public_functions: Option<unsafe extern "C" fn(*mut c_void, *mut godot_array)>, pub get_public_constants: Option<unsafe extern "C" fn(*mut c_void, *mut godot_dictionary)>, pub profiling_start: Option<unsafe extern "C" fn(*mut c_void)>, pub profiling_stop: Option<unsafe extern "C" fn(*mut c_void)>, pub profiling_get_accumulated_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>, pub profiling_get_frame_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>, pub profiling_frame: Option<unsafe extern "C" fn(*mut c_void)>, pub script_desc: godot_pluginscript_script_desc, }
Fields
name: *const i8
type_: *const i8
extension: *const i8
recognized_extensions: *mut *const i8
init: Option<unsafe extern "C" fn() -> *mut c_void>
finish: Option<unsafe extern "C" fn(*mut c_void)>
reserved_words: *mut *const i8
comment_delimiters: *mut *const i8
string_delimiters: *mut *const i8
has_named_classes: bool
supports_builtin_mode: bool
get_template_source_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> godot_string>
validate: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *mut i32, *mut i32, *mut godot_string, *const godot_string, *mut godot_pool_string_array) -> bool>
find_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string) -> i32>
make_function: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *const godot_pool_string_array) -> godot_string>
complete_code: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_string, *mut c_void, *mut godot_array, *mut bool, *mut godot_string) -> godot_error>
auto_indent_code: Option<unsafe extern "C" fn(*mut c_void, *mut godot_string, i32, i32)>
add_global_constant: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_variant)>
debug_get_error: Option<unsafe extern "C" fn(*mut c_void) -> godot_string>
debug_get_stack_level_count: Option<unsafe extern "C" fn(*mut c_void) -> i32>
debug_get_stack_level_line: Option<unsafe extern "C" fn(*mut c_void, i32) -> i32>
debug_get_stack_level_function: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>
debug_get_stack_level_source: Option<unsafe extern "C" fn(*mut c_void, i32) -> godot_string>
debug_get_stack_level_locals: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>
debug_get_stack_level_members: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_pool_string_array, *mut godot_array, i32, i32)>
debug_get_globals: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pool_string_array, *mut godot_array, i32, i32)>
debug_parse_stack_level_expression: Option<unsafe extern "C" fn(*mut c_void, i32, *const godot_string, i32, i32) -> godot_string>
get_public_functions: Option<unsafe extern "C" fn(*mut c_void, *mut godot_array)>
get_public_constants: Option<unsafe extern "C" fn(*mut c_void, *mut godot_dictionary)>
profiling_start: Option<unsafe extern "C" fn(*mut c_void)>
profiling_stop: Option<unsafe extern "C" fn(*mut c_void)>
profiling_get_accumulated_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>
profiling_get_frame_data: Option<unsafe extern "C" fn(*mut c_void, *mut godot_pluginscript_profiling_data, i32) -> i32>
profiling_frame: Option<unsafe extern "C" fn(*mut c_void)>
script_desc: godot_pluginscript_script_desc
Trait Implementations
impl Clone for godot_pluginscript_language_desc
impl Clone for godot_pluginscript_language_desc
fn clone(&self) -> godot_pluginscript_language_desc
fn clone(&self) -> godot_pluginscript_language_desc
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Default for godot_pluginscript_language_desc
impl Default for godot_pluginscript_language_desc
fn default() -> godot_pluginscript_language_desc
fn default() -> godot_pluginscript_language_desc
Returns the "default value" for a type. Read more
impl Debug for godot_pluginscript_language_desc
impl Debug for godot_pluginscript_language_desc
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter. Read more
impl Copy for godot_pluginscript_language_desc
impl Copy for godot_pluginscript_language_desc
Auto Trait Implementations
impl !Send for godot_pluginscript_language_desc
impl !Send for godot_pluginscript_language_desc
impl !Sync for godot_pluginscript_language_desc
impl !Sync for godot_pluginscript_language_desc