Struct gdnative_visual_script::common::OS[][src]

pub struct OS { /* fields omitted */ }

core singleton class OS inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

OS inherits methods from:

Methods

impl OS
[src]

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for OS
[src]

impl Clone for OS
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl ToVariant for OS
[src]

impl Debug for OS
[src]

Formats the value using the given formatter. Read more

impl Copy for OS
[src]

Auto Trait Implementations

impl !Send for OS

impl !Sync for OS