Struct gdnative_visual_script::common::Environment[][src]

pub struct Environment { /* fields omitted */ }

core class Environment inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

Environment inherits methods from:

Methods

impl Environment
[src]

Creates a new reference to the same reference-counted object.

Inherited from Resource.

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Inherited from Reference.

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Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for Environment
[src]

impl ToVariant for Environment
[src]

impl Debug for Environment
[src]

Formats the value using the given formatter. Read more

impl Drop for Environment
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for Environment

impl !Sync for Environment