Struct gdnative_visual_script::common::CylinderMesh[][src]

pub struct CylinderMesh { /* fields omitted */ }

core class CylinderMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

CylinderMesh inherits methods from:

Methods

impl CylinderMesh
[src]

Creates a new reference to the same reference-counted object.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Resource.

Inherited from Reference.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for CylinderMesh
[src]

impl ToVariant for CylinderMesh
[src]

impl Debug for CylinderMesh
[src]

Formats the value using the given formatter. Read more

impl Drop for CylinderMesh
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for CylinderMesh

impl !Sync for CylinderMesh