Struct gdnative_visual_script::common::CapsuleMesh[][src]

pub struct CapsuleMesh { /* fields omitted */ }

core class CapsuleMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

CapsuleMesh inherits methods from:

Methods

impl CapsuleMesh
[src]

Creates a new reference to the same reference-counted object.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from PrimitiveMesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Mesh.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for CapsuleMesh
[src]

impl ToVariant for CapsuleMesh
[src]

impl Debug for CapsuleMesh
[src]

Formats the value using the given formatter. Read more

impl Drop for CapsuleMesh
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for CapsuleMesh

impl !Sync for CapsuleMesh