Struct gdnative_visual_script::common::BitmapFont [−][src]
pub struct BitmapFont { /* fields omitted */ }
core class BitmapFont
inherits Font
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
BitmapFont inherits methods from:
Methods
impl BitmapFont
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impl BitmapFont
pub fn new() -> BitmapFont
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pub fn new() -> BitmapFont
pub fn new_ref(&self) -> BitmapFont
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pub fn new_ref(&self) -> BitmapFont
Creates a new reference to the same reference-counted object.
pub fn create_from_fnt(&mut self, path: GodotString) -> Result<(), GodotError>
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pub fn create_from_fnt(&mut self, path: GodotString) -> Result<(), GodotError>
pub fn set_height(&mut self, px: f64)
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pub fn set_height(&mut self, px: f64)
pub fn set_ascent(&mut self, px: f64)
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pub fn set_ascent(&mut self, px: f64)
pub fn add_kerning_pair(&mut self, char_a: i64, char_b: i64, kerning: i64)
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pub fn add_kerning_pair(&mut self, char_a: i64, char_b: i64, kerning: i64)
pub fn get_kerning_pair(&self, char_a: i64, char_b: i64) -> i64
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pub fn get_kerning_pair(&self, char_a: i64, char_b: i64) -> i64
pub fn add_texture(&mut self, texture: Option<Texture>)
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pub fn add_texture(&mut self, texture: Option<Texture>)
pub fn add_char(
&mut self,
character: i64,
texture: i64,
rect: TypedRect<f32, UnknownUnit>,
align: TypedVector2D<f32, UnknownUnit>,
advance: f64
)
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pub fn add_char(
&mut self,
character: i64,
texture: i64,
rect: TypedRect<f32, UnknownUnit>,
align: TypedVector2D<f32, UnknownUnit>,
advance: f64
)
pub fn get_texture_count(&self) -> i64
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pub fn get_texture_count(&self) -> i64
pub fn get_texture(&self, idx: i64) -> Option<Texture>
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pub fn get_texture(&self, idx: i64) -> Option<Texture>
pub fn get_char_size(
&self,
char: i64,
next: i64
) -> TypedVector2D<f32, UnknownUnit>
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pub fn get_char_size(
&self,
char: i64,
next: i64
) -> TypedVector2D<f32, UnknownUnit>
pub fn set_distance_field_hint(&mut self, enable: bool)
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pub fn set_distance_field_hint(&mut self, enable: bool)
pub fn clear(&mut self)
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pub fn clear(&mut self)
pub fn _set_chars(&mut self, arg0: Int32Array)
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pub fn _set_chars(&mut self, arg0: Int32Array)
pub fn _get_chars(&self) -> Int32Array
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pub fn _get_chars(&self) -> Int32Array
pub fn _set_kernings(&mut self, arg0: Int32Array)
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pub fn _set_kernings(&mut self, arg0: Int32Array)
pub fn _get_kernings(&self) -> Int32Array
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pub fn _get_kernings(&self) -> Int32Array
pub fn _set_textures(&mut self, arg0: VariantArray)
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pub fn _set_textures(&mut self, arg0: VariantArray)
pub fn _get_textures(&self) -> VariantArray
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pub fn _get_textures(&self) -> VariantArray
pub fn set_fallback(&mut self, fallback: Option<BitmapFont>)
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pub fn set_fallback(&mut self, fallback: Option<BitmapFont>)
pub fn get_fallback(&self) -> Option<BitmapFont>
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pub fn get_fallback(&self) -> Option<BitmapFont>
pub fn draw(
&self,
canvas_item: Rid,
position: TypedVector2D<f32, UnknownUnit>,
string: GodotString,
modulate: Color,
clip_w: i64,
outline_modulate: Color
)
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pub fn draw(
&self,
canvas_item: Rid,
position: TypedVector2D<f32, UnknownUnit>,
string: GodotString,
modulate: Color,
clip_w: i64,
outline_modulate: Color
)
Inherited from Font.
pub fn get_ascent(&self) -> f64
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pub fn get_ascent(&self) -> f64
Inherited from Font.
pub fn get_descent(&self) -> f64
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pub fn get_descent(&self) -> f64
Inherited from Font.
pub fn get_height(&self) -> f64
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pub fn get_height(&self) -> f64
Inherited from Font.
pub fn is_distance_field_hint(&self) -> bool
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pub fn is_distance_field_hint(&self) -> bool
Inherited from Font.
pub fn get_string_size(
&self,
string: GodotString
) -> TypedVector2D<f32, UnknownUnit>
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pub fn get_string_size(
&self,
string: GodotString
) -> TypedVector2D<f32, UnknownUnit>
Inherited from Font.
pub fn has_outline(&self) -> bool
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pub fn has_outline(&self) -> bool
Inherited from Font.
pub fn draw_char(
&self,
canvas_item: Rid,
position: TypedVector2D<f32, UnknownUnit>,
char: i64,
next: i64,
modulate: Color,
outline: bool
) -> f64
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pub fn draw_char(
&self,
canvas_item: Rid,
position: TypedVector2D<f32, UnknownUnit>,
char: i64,
next: i64,
modulate: Color,
outline: bool
) -> f64
Inherited from Font.
pub fn update_changes(&mut self)
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pub fn update_changes(&mut self)
Inherited from Font.
pub fn _setup_local_to_scene(&mut self)
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pub fn _setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn set_path(&mut self, path: GodotString)
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pub fn set_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn take_over_path(&mut self, path: GodotString)
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pub fn take_over_path(&mut self, path: GodotString)
Inherited from Resource.
pub fn get_path(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
Inherited from Resource.
pub fn set_name(&mut self, name: GodotString)
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pub fn set_name(&mut self, name: GodotString)
Inherited from Resource.
pub fn get_name(&self) -> GodotString
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pub fn get_name(&self) -> GodotString
Inherited from Resource.
pub fn get_rid(&self) -> Rid
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pub fn get_rid(&self) -> Rid
Inherited from Resource.
pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_local_to_scene(&mut self, enable: bool)
Inherited from Resource.
pub fn is_local_to_scene(&self) -> bool
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pub fn is_local_to_scene(&self) -> bool
Inherited from Resource.
pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_local_scene(&self) -> Option<Node>
Inherited from Resource.
pub fn setup_local_to_scene(&mut self)
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pub fn setup_local_to_scene(&mut self)
Inherited from Resource.
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
Inherited from Resource.
pub fn init_ref(&mut self) -> bool
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pub fn init_ref(&mut self) -> bool
Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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pub fn _notification(&mut self, what: i64)
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub fn _init(&mut self)
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pub fn _init(&mut self)
Inherited from Object.
pub fn get_class(&self) -> GodotString
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pub fn get_class(&self) -> GodotString
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub fn get_instance_id(&self) -> i64
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pub fn get_instance_id(&self) -> i64
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
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pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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pub fn property_list_changed_notify(&mut self)
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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pub fn can_translate_messages(&self) -> bool
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub fn to_font(&self) -> Font
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pub fn to_font(&self) -> Font
Up-cast.
pub fn to_resource(&self) -> Resource
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pub fn to_resource(&self) -> Resource
Up-cast.
pub fn to_reference(&self) -> Reference
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pub fn to_reference(&self) -> Reference
Up-cast.
pub fn to_object(&self) -> Object
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pub fn to_object(&self) -> Object
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl GodotObject for BitmapFont
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impl GodotObject for BitmapFont
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut c_void) -> BitmapFont
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unsafe fn from_sys(obj: *mut c_void) -> BitmapFont
unsafe fn to_sys(&self) -> *mut c_void
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unsafe fn to_sys(&self) -> *mut c_void
impl ToVariant for BitmapFont
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impl ToVariant for BitmapFont
fn to_variant(&self) -> Variant
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fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<BitmapFont>
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fn from_variant(variant: &Variant) -> Option<BitmapFont>
impl Debug for BitmapFont
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impl Debug for BitmapFont
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
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fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter. Read more
impl Drop for BitmapFont
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impl Drop for BitmapFont
Auto Trait Implementations
impl !Send for BitmapFont
impl !Send for BitmapFont
impl !Sync for BitmapFont
impl !Sync for BitmapFont