Struct gdnative_visual_script::common::init::ScriptMethod[]

pub struct ScriptMethod<'l> {
    pub name: &'l str,
    pub method_ptr: Option<unsafe extern "C" fn(*mut c_void, *mut c_void, *mut c_void, i32, *mut *mut godot_variant) -> godot_variant>,
    pub attributes: ScriptMethodAttributes,
    pub method_data: *mut c_void,
    pub free_func: Option<unsafe extern "C" fn(*mut c_void)>,
}

Fields

Auto Trait Implementations

impl<'l> !Send for ScriptMethod<'l>

impl<'l> !Sync for ScriptMethod<'l>