Struct gdnative_visual_script::common::init::InitHandle[]

pub struct InitHandle { /* fields omitted */ }

A handle that can register new classes to the engine during initialization.

See godot_nativescript_init.

Methods

impl InitHandle

Registers a new class to the engine.

The return ClassBuilder can be used to add methods, signals and properties to the class.

Trait Implementations

impl Clone for InitHandle

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Copy for InitHandle

Auto Trait Implementations

impl !Send for InitHandle

impl !Sync for InitHandle