Struct gdnative_ui::OptionButton[][src]

pub struct OptionButton { /* fields omitted */ }

core class OptionButton inherits Button (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

OptionButton is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using OptionButton::free.

Feature flag

This type is behind the gdnative crate's ui feature flag.

Class hierarchy

OptionButton inherits methods from:

Methods

impl OptionButton
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using OptionButton::free.

Manually deallocate the object.

Inherited from Button.

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Up-cast.

Up-cast.

Up-cast.

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Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for OptionButton
[src]

impl Clone for OptionButton
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for OptionButton
[src]

Formats the value using the given formatter. Read more

impl GodotObject for OptionButton
[src]

impl ToVariant for OptionButton
[src]

impl Free for OptionButton
[src]

impl QueueFree for OptionButton
[src]

Auto Trait Implementations

impl !Send for OptionButton

impl !Sync for OptionButton