Struct gdnative_ui::LinkButton[][src]

pub struct LinkButton { /* fields omitted */ }

core class LinkButton inherits BaseButton (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

LinkButton is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using LinkButton::free.

Feature flag

This type is behind the gdnative crate's ui feature flag.

Class hierarchy

LinkButton inherits methods from:

Methods

impl LinkButton
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using LinkButton::free.

Manually deallocate the object.

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Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for LinkButton
[src]

impl Clone for LinkButton
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for LinkButton
[src]

Formats the value using the given formatter. Read more

impl GodotObject for LinkButton
[src]

impl ToVariant for LinkButton
[src]

impl Free for LinkButton
[src]

impl QueueFree for LinkButton
[src]

Auto Trait Implementations

impl !Send for LinkButton

impl !Sync for LinkButton