Struct gdnative_ui::CheckBox[][src]

pub struct CheckBox { /* fields omitted */ }

core class CheckBox inherits Button (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

CheckBox is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using CheckBox::free.

Feature flag

This type is behind the gdnative crate's ui feature flag.

Class hierarchy

CheckBox inherits methods from:

Methods

impl CheckBox
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using CheckBox::free.

Manually deallocate the object.

Inherited from Button.

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Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for CheckBox
[src]

impl Clone for CheckBox
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for CheckBox
[src]

Formats the value using the given formatter. Read more

impl GodotObject for CheckBox
[src]

impl ToVariant for CheckBox
[src]

impl Free for CheckBox
[src]

impl QueueFree for CheckBox
[src]

Auto Trait Implementations

impl !Send for CheckBox

impl !Sync for CheckBox