Struct gdnative_sys::godot_net_multiplayer_peer[][src]

#[repr(C)]pub struct godot_net_multiplayer_peer {
    pub version: godot_gdnative_api_version,
    pub data: *mut godot_object,
    pub get_packet: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut *const u8, arg3: *mut c_int) -> godot_error>,
    pub put_packet: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *const u8, arg3: c_int) -> godot_error>,
    pub get_available_packet_count: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
    pub get_max_packet_size: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
    pub set_transfer_mode: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>,
    pub get_transfer_mode: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
    pub set_target_peer: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>,
    pub get_packet_peer: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
    pub is_server: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
    pub poll: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
    pub get_unique_id: Option<unsafe extern "C" fn(arg1: *const c_void) -> i32>,
    pub set_refuse_new_connections: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>,
    pub is_refusing_new_connections: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
    pub get_connection_status: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
    pub next: *mut c_void,
}

Fields

version: godot_gdnative_api_versiondata: *mut godot_objectget_packet: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut *const u8, arg3: *mut c_int) -> godot_error>put_packet: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *const u8, arg3: c_int) -> godot_error>get_available_packet_count: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>get_max_packet_size: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>set_transfer_mode: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>get_transfer_mode: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>set_target_peer: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>get_packet_peer: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>is_server: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>poll: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_unique_id: Option<unsafe extern "C" fn(arg1: *const c_void) -> i32>set_refuse_new_connections: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>is_refusing_new_connections: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>get_connection_status: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>next: *mut c_void

Trait Implementations

impl Clone for godot_net_multiplayer_peer[src]

impl Copy for godot_net_multiplayer_peer[src]

impl Debug for godot_net_multiplayer_peer[src]

impl Default for godot_net_multiplayer_peer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.