Struct gdnative_sys::godot_gdnative_core_1_1_api_struct [−][src]
Fields
type_: c_uint
version: godot_gdnative_api_version
next: *const godot_gdnative_api_struct
godot_color_to_abgr32: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>
godot_color_to_abgr64: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>
godot_color_to_argb64: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>
godot_color_to_rgba64: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>
godot_color_darkened: Option<unsafe extern "C" fn(p_self: *const godot_color, p_amount: godot_real) -> godot_color>
godot_color_from_hsv: Option<unsafe extern "C" fn(p_self: *const godot_color, p_h: godot_real, p_s: godot_real, p_v: godot_real, p_a: godot_real) -> godot_color>
godot_color_lightened: Option<unsafe extern "C" fn(p_self: *const godot_color, p_amount: godot_real) -> godot_color>
godot_array_duplicate: Option<unsafe extern "C" fn(p_self: *const godot_array, p_deep: godot_bool) -> godot_array>
godot_array_max: Option<unsafe extern "C" fn(p_self: *const godot_array) -> godot_variant>
godot_array_min: Option<unsafe extern "C" fn(p_self: *const godot_array) -> godot_variant>
godot_array_shuffle: Option<unsafe extern "C" fn(p_self: *mut godot_array)>
godot_basis_slerp: Option<unsafe extern "C" fn(p_self: *const godot_basis, p_b: *const godot_basis, p_t: godot_real) -> godot_basis>
godot_dictionary_get_with_default: Option<unsafe extern "C" fn(p_self: *const godot_dictionary, p_key: *const godot_variant, p_default: *const godot_variant) -> godot_variant>
godot_dictionary_erase_with_return: Option<unsafe extern "C" fn(p_self: *mut godot_dictionary, p_key: *const godot_variant) -> bool>
godot_node_path_get_as_property_path: Option<unsafe extern "C" fn(p_self: *const godot_node_path) -> godot_node_path>
godot_quat_set_axis_angle: Option<unsafe extern "C" fn(p_self: *mut godot_quat, p_axis: *const godot_vector3, p_angle: godot_real)>
godot_rect2_grow_individual: Option<unsafe extern "C" fn(p_self: *const godot_rect2, p_left: godot_real, p_top: godot_real, p_right: godot_real, p_bottom: godot_real) -> godot_rect2>
godot_rect2_grow_margin: Option<unsafe extern "C" fn(p_self: *const godot_rect2, p_margin: godot_int, p_by: godot_real) -> godot_rect2>
godot_rect2_abs: Option<unsafe extern "C" fn(p_self: *const godot_rect2) -> godot_rect2>
godot_string_dedent: Option<unsafe extern "C" fn(p_self: *const godot_string) -> godot_string>
godot_string_trim_prefix: Option<unsafe extern "C" fn(p_self: *const godot_string, p_prefix: *const godot_string) -> godot_string>
godot_string_trim_suffix: Option<unsafe extern "C" fn(p_self: *const godot_string, p_suffix: *const godot_string) -> godot_string>
godot_string_rstrip: Option<unsafe extern "C" fn(p_self: *const godot_string, p_chars: *const godot_string) -> godot_string>
godot_string_rsplit: Option<unsafe extern "C" fn(p_self: *const godot_string, p_divisor: *const godot_string, p_allow_empty: godot_bool, p_maxsplit: godot_int) -> godot_pool_string_array>
godot_basis_get_quat: Option<unsafe extern "C" fn(p_self: *const godot_basis) -> godot_quat>
godot_basis_set_quat: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_quat: *const godot_quat)>
godot_basis_set_axis_angle_scale: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_axis: *const godot_vector3, p_phi: godot_real, p_scale: *const godot_vector3)>
godot_basis_set_euler_scale: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_euler: *const godot_vector3, p_scale: *const godot_vector3)>
godot_basis_set_quat_scale: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_quat: *const godot_quat, p_scale: *const godot_vector3)>
godot_is_instance_valid: Option<unsafe extern "C" fn(p_object: *const godot_object) -> bool>
godot_quat_new_with_basis: Option<unsafe extern "C" fn(r_dest: *mut godot_quat, p_basis: *const godot_basis)>
godot_quat_new_with_euler: Option<unsafe extern "C" fn(r_dest: *mut godot_quat, p_euler: *const godot_vector3)>
godot_transform_new_with_quat: Option<unsafe extern "C" fn(r_dest: *mut godot_transform, p_quat: *const godot_quat)>
godot_variant_get_operator_name: Option<unsafe extern "C" fn(p_op: godot_variant_operator) -> godot_string>
godot_variant_evaluate: Option<unsafe extern "C" fn(p_op: godot_variant_operator, p_a: *const godot_variant, p_b: *const godot_variant, r_ret: *mut godot_variant, r_valid: *mut godot_bool)>
Trait Implementations
impl Clone for godot_gdnative_core_1_1_api_struct
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fn clone(&self) -> godot_gdnative_core_1_1_api_struct
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for godot_gdnative_core_1_1_api_struct
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impl Debug for godot_gdnative_core_1_1_api_struct
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impl Default for godot_gdnative_core_1_1_api_struct
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Auto Trait Implementations
impl RefUnwindSafe for godot_gdnative_core_1_1_api_struct
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impl !Send for godot_gdnative_core_1_1_api_struct
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impl !Sync for godot_gdnative_core_1_1_api_struct
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impl Unpin for godot_gdnative_core_1_1_api_struct
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impl UnwindSafe for godot_gdnative_core_1_1_api_struct
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,