Struct gdnative_sys::godot_arvr_interface_gdnative [−][src]
Fields
version: godot_gdnative_api_versionconstructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>process: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_external_texture_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int) -> godot_int>notification: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>get_camera_feed_id: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_int>Trait Implementations
impl Clone for godot_arvr_interface_gdnative[src]
fn clone(&self) -> godot_arvr_interface_gdnative[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for godot_arvr_interface_gdnative[src]
impl Debug for godot_arvr_interface_gdnative[src]
impl Default for godot_arvr_interface_gdnative[src]
Auto Trait Implementations
impl RefUnwindSafe for godot_arvr_interface_gdnative[src]
impl Send for godot_arvr_interface_gdnative[src]
impl Sync for godot_arvr_interface_gdnative[src]
impl Unpin for godot_arvr_interface_gdnative[src]
impl UnwindSafe for godot_arvr_interface_gdnative[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,