GDNATIVE_API_TYPES_GDNATIVE_CORE | |
GDNATIVE_API_TYPES_GDNATIVE_EXT_ANDROID | |
GDNATIVE_API_TYPES_GDNATIVE_EXT_ARVR | |
GDNATIVE_API_TYPES_GDNATIVE_EXT_NATIVESCRIPT | |
GDNATIVE_API_TYPES_GDNATIVE_EXT_NET | |
GDNATIVE_API_TYPES_GDNATIVE_EXT_PLUGINSCRIPT | |
GDNATIVE_API_TYPES_GDNATIVE_EXT_VIDEODECODER | |
godot_error_GODOT_ERR_ALREADY_EXISTS | < When adding, item already exists
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godot_error_GODOT_ERR_ALREADY_IN_USE | |
godot_error_GODOT_ERR_BUG | < a bug in the software certainly happened, due to a double check failing or unexpected behavior.
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godot_error_GODOT_ERR_BUSY | |
godot_error_GODOT_ERR_CANT_ACQUIRE_RESOURCE | |
godot_error_GODOT_ERR_CANT_CONNECT | |
godot_error_GODOT_ERR_CANT_CREATE | |
godot_error_GODOT_ERR_CANT_FORK | |
godot_error_GODOT_ERR_CANT_OPEN | < Can't open a resource/socket/file
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godot_error_GODOT_ERR_CANT_RESOLVE | |
godot_error_GODOT_ERR_COMPILATION_FAILED | |
godot_error_GODOT_ERR_CONNECTION_ERROR | |
godot_error_GODOT_ERR_CYCLIC_LINK | |
godot_error_GODOT_ERR_DATABASE_CANT_READ | < database is full
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godot_error_GODOT_ERR_DATABASE_CANT_WRITE | < database is full (35)
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godot_error_GODOT_ERR_DOES_NOT_EXIST | < When retrieving/erasing, it item does not exist
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godot_error_GODOT_ERR_DUPLICATE_SYMBOL | |
godot_error_GODOT_ERR_FILE_ALREADY_IN_USE | |
godot_error_GODOT_ERR_FILE_BAD_DRIVE | |
godot_error_GODOT_ERR_FILE_BAD_PATH | |
godot_error_GODOT_ERR_FILE_CANT_OPEN | |
godot_error_GODOT_ERR_FILE_CANT_READ | |
godot_error_GODOT_ERR_FILE_CANT_WRITE | |
godot_error_GODOT_ERR_FILE_CORRUPT | |
godot_error_GODOT_ERR_FILE_EOF | |
godot_error_GODOT_ERR_FILE_MISSING_DEPENDENCIES | |
godot_error_GODOT_ERR_FILE_NOT_FOUND | |
godot_error_GODOT_ERR_FILE_NO_PERMISSION | |
godot_error_GODOT_ERR_FILE_UNRECOGNIZED | |
godot_error_GODOT_ERR_HELP | < user requested help!!
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godot_error_GODOT_ERR_INVALID_DATA | < Data passed is invalid (30)
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godot_error_GODOT_ERR_INVALID_DECLARATION | |
godot_error_GODOT_ERR_INVALID_PARAMETER | < Parameter passed is invalid
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godot_error_GODOT_ERR_LINK_FAILED | |
godot_error_GODOT_ERR_LOCKED | < resource is locked
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godot_error_GODOT_ERR_METHOD_NOT_FOUND | |
godot_error_GODOT_ERR_OUT_OF_MEMORY | < Out of memory
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godot_error_GODOT_ERR_PARAMETER_RANGE_ERROR | < Parameter given out of range (5)
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godot_error_GODOT_ERR_PARSE_ERROR | |
godot_error_GODOT_ERR_PRINTER_ON_FIRE | |
godot_error_GODOT_ERR_QUERY_FAILED | |
godot_error_GODOT_ERR_SCRIPT_FAILED | |
godot_error_GODOT_ERR_SKIP | |
godot_error_GODOT_ERR_TIMEOUT | |
godot_error_GODOT_ERR_UNAUTHORIZED | < Missing credentials for requested resource
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godot_error_GODOT_ERR_UNAVAILABLE | < What is requested is unsupported/unavailable
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godot_error_GODOT_ERR_UNCONFIGURED | < The object being used hasn't been properly set up yet
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godot_error_GODOT_FAILED | < Generic fail error
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godot_error_GODOT_OK | |
godot_method_rpc_mode_GODOT_METHOD_RPC_MODE_DISABLED | |
godot_method_rpc_mode_GODOT_METHOD_RPC_MODE_MASTER | |
godot_method_rpc_mode_GODOT_METHOD_RPC_MODE_MASTERSYNC | |
godot_method_rpc_mode_GODOT_METHOD_RPC_MODE_PUPPET | |
godot_method_rpc_mode_GODOT_METHOD_RPC_MODE_PUPPETSYNC | |
godot_method_rpc_mode_GODOT_METHOD_RPC_MODE_REMOTE | |
godot_method_rpc_mode_GODOT_METHOD_RPC_MODE_REMOTESYNC | |
godot_method_rpc_mode_GODOT_METHOD_RPC_MODE_SLAVE | |
godot_method_rpc_mode_GODOT_METHOD_RPC_MODE_SYNC | |
godot_property_hint_GODOT_PROPERTY_HINT_COLOR_NO_ALPHA | < used for ignoring alpha component when editing a color
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godot_property_hint_GODOT_PROPERTY_HINT_DIR | < a directort path must be passed
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godot_property_hint_GODOT_PROPERTY_HINT_ENUM | < hint_text= "val1,val2,val3,etc"
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godot_property_hint_GODOT_PROPERTY_HINT_EXP_EASING | |
godot_property_hint_GODOT_PROPERTY_HINT_EXP_RANGE | < hint_text = "min,max,step", exponential edit
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godot_property_hint_GODOT_PROPERTY_HINT_FILE | < a file path must be passed, hint_text (optionally) is a filter ".png,.wav,*.doc,"
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godot_property_hint_GODOT_PROPERTY_HINT_FLAGS | < hint_text= "flag1,flag2,etc" (as bit flags)
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godot_property_hint_GODOT_PROPERTY_HINT_GLOBAL_DIR | < a directort path must be passed
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godot_property_hint_GODOT_PROPERTY_HINT_GLOBAL_FILE | < a file path must be passed, hint_text (optionally) is a filter ".png,.wav,*.doc,"
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godot_property_hint_GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS | |
godot_property_hint_GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY | |
godot_property_hint_GODOT_PROPERTY_HINT_KEY_ACCEL | < hint_text= "length" (as integer)
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godot_property_hint_GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS | |
godot_property_hint_GODOT_PROPERTY_HINT_LAYERS_2D_RENDER | |
godot_property_hint_GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS | |
godot_property_hint_GODOT_PROPERTY_HINT_LAYERS_3D_RENDER | |
godot_property_hint_GODOT_PROPERTY_HINT_LENGTH | < hint_text= "length" (as integer)
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godot_property_hint_GODOT_PROPERTY_HINT_MAX | |
godot_property_hint_GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE | < a method of a base type
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godot_property_hint_GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE | < a method of an instance
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godot_property_hint_GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT | < a method of a script & base
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godot_property_hint_GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE | < a method of a type
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godot_property_hint_GODOT_PROPERTY_HINT_MULTILINE_TEXT | < used for string properties that can contain multiple lines
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godot_property_hint_GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE | < so something else can provide this (used in scripts)
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godot_property_hint_GODOT_PROPERTY_HINT_NONE | < no hint provided.
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godot_property_hint_GODOT_PROPERTY_HINT_OBJECT_ID | |
godot_property_hint_GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT | < used to set a placeholder text for string properties
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godot_property_hint_GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE | < a property of a base type
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godot_property_hint_GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE | < a property of an instance
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godot_property_hint_GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT | < a property of a script & base
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godot_property_hint_GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE | < a property of a type
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godot_property_hint_GODOT_PROPERTY_HINT_RANGE | < hint_text = "min,max,step,slider; //slider is optional"
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godot_property_hint_GODOT_PROPERTY_HINT_RESOURCE_TYPE | < a resource object type
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godot_property_hint_GODOT_PROPERTY_HINT_SPRITE_FRAME | |
godot_property_hint_GODOT_PROPERTY_HINT_TYPE_STRING | < a type string, the hint is the base type to choose
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godot_property_usage_flags_GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_CATEGORY | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_CHECKABLE | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_CHECKED | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_DEFAULT | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_DEFAULT_INTL | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_EDITOR | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_EDITOR_HELPER | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_GROUP | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_INTERNATIONALIZED | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_NETWORK | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_NOEDITOR | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_STORAGE | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_STORE_IF_NONONE | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_STORE_IF_NONZERO | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_STORE_IF_NULL | |
godot_property_usage_flags_GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED | |
godot_variant_call_error_error_GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL | |
godot_variant_call_error_error_GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT | |
godot_variant_call_error_error_GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD | |
godot_variant_call_error_error_GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS | |
godot_variant_call_error_error_GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS | |
godot_variant_call_error_error_GODOT_CALL_ERROR_CALL_OK | |
godot_variant_operator_GODOT_VARIANT_OP_ADD | |
godot_variant_operator_GODOT_VARIANT_OP_AND | |
godot_variant_operator_GODOT_VARIANT_OP_BIT_AND | |
godot_variant_operator_GODOT_VARIANT_OP_BIT_NEGATE | |
godot_variant_operator_GODOT_VARIANT_OP_BIT_OR | |
godot_variant_operator_GODOT_VARIANT_OP_BIT_XOR | |
godot_variant_operator_GODOT_VARIANT_OP_DIVIDE | |
godot_variant_operator_GODOT_VARIANT_OP_EQUAL | |
godot_variant_operator_GODOT_VARIANT_OP_GREATER | |
godot_variant_operator_GODOT_VARIANT_OP_GREATER_EQUAL | |
godot_variant_operator_GODOT_VARIANT_OP_IN | |
godot_variant_operator_GODOT_VARIANT_OP_LESS | |
godot_variant_operator_GODOT_VARIANT_OP_LESS_EQUAL | |
godot_variant_operator_GODOT_VARIANT_OP_MAX | |
godot_variant_operator_GODOT_VARIANT_OP_MODULE | |
godot_variant_operator_GODOT_VARIANT_OP_MULTIPLY | |
godot_variant_operator_GODOT_VARIANT_OP_NEGATE | |
godot_variant_operator_GODOT_VARIANT_OP_NOT | |
godot_variant_operator_GODOT_VARIANT_OP_NOT_EQUAL | |
godot_variant_operator_GODOT_VARIANT_OP_OR | |
godot_variant_operator_GODOT_VARIANT_OP_POSITIVE | |
godot_variant_operator_GODOT_VARIANT_OP_SHIFT_LEFT | |
godot_variant_operator_GODOT_VARIANT_OP_SHIFT_RIGHT | |
godot_variant_operator_GODOT_VARIANT_OP_STRING_CONCAT | |
godot_variant_operator_GODOT_VARIANT_OP_SUBTRACT | |
godot_variant_operator_GODOT_VARIANT_OP_XOR | |
godot_variant_type_GODOT_VARIANT_TYPE_AABB | |
godot_variant_type_GODOT_VARIANT_TYPE_ARRAY | |
godot_variant_type_GODOT_VARIANT_TYPE_BASIS | |
godot_variant_type_GODOT_VARIANT_TYPE_BOOL | |
godot_variant_type_GODOT_VARIANT_TYPE_COLOR | |
godot_variant_type_GODOT_VARIANT_TYPE_DICTIONARY | |
godot_variant_type_GODOT_VARIANT_TYPE_INT | |
godot_variant_type_GODOT_VARIANT_TYPE_NIL | |
godot_variant_type_GODOT_VARIANT_TYPE_NODE_PATH | |
godot_variant_type_GODOT_VARIANT_TYPE_OBJECT | |
godot_variant_type_GODOT_VARIANT_TYPE_PLANE | |
godot_variant_type_GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY | |
godot_variant_type_GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY | |
godot_variant_type_GODOT_VARIANT_TYPE_POOL_INT_ARRAY | |
godot_variant_type_GODOT_VARIANT_TYPE_POOL_REAL_ARRAY | |
godot_variant_type_GODOT_VARIANT_TYPE_POOL_STRING_ARRAY | |
godot_variant_type_GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY | |
godot_variant_type_GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY | |
godot_variant_type_GODOT_VARIANT_TYPE_QUAT | |
godot_variant_type_GODOT_VARIANT_TYPE_REAL | |
godot_variant_type_GODOT_VARIANT_TYPE_RECT2 | |
godot_variant_type_GODOT_VARIANT_TYPE_RID | |
godot_variant_type_GODOT_VARIANT_TYPE_STRING | |
godot_variant_type_GODOT_VARIANT_TYPE_TRANSFORM | |
godot_variant_type_GODOT_VARIANT_TYPE_TRANSFORM2D | |
godot_variant_type_GODOT_VARIANT_TYPE_VECTOR2 | |
godot_variant_type_GODOT_VARIANT_TYPE_VECTOR3 | |
godot_vector3_axis_GODOT_VECTOR3_AXIS_X | |
godot_vector3_axis_GODOT_VECTOR3_AXIS_Y | |
godot_vector3_axis_GODOT_VECTOR3_AXIS_Z | |