[−][src]Struct gdnative_sys::godot_pluginscript_language_desc
Fields
name: *const c_char
type_: *const c_char
extension: *const c_char
recognized_extensions: *mut *const c_char
init: Option<unsafe extern "C" fn() -> *mut godot_pluginscript_language_data>
finish: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>
reserved_words: *mut *const c_char
comment_delimiters: *mut *const c_char
string_delimiters: *mut *const c_char
has_named_classes: godot_bool
supports_builtin_mode: godot_bool
get_template_source_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_class_name: *const godot_string, p_base_class_name: *const godot_string) -> godot_string>
validate: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_script: *const godot_string, r_line_error: *mut c_int, r_col_error: *mut c_int, r_test_error: *mut godot_string, p_path: *const godot_string, r_functions: *mut godot_pool_string_array) -> godot_bool>
find_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_function: *const godot_string, p_code: *const godot_string) -> c_int>
make_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_class: *const godot_string, p_name: *const godot_string, p_args: *const godot_pool_string_array) -> godot_string>
complete_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_code: *const godot_string, p_base_path: *const godot_string, p_owner: *mut godot_object, r_options: *mut godot_array, r_force: *mut godot_bool, r_call_hint: *mut godot_string) -> godot_error>
auto_indent_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_code: *mut godot_string, p_from_line: c_int, p_to_line: c_int)>
add_global_constant: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_variable: *const godot_string, p_value: *const godot_variant)>
debug_get_error: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data) -> godot_string>
debug_get_stack_level_count: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data) -> c_int>
debug_get_stack_level_line: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> c_int>
debug_get_stack_level_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> godot_string>
debug_get_stack_level_source: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> godot_string>
debug_get_stack_level_locals: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_locals: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>
debug_get_stack_level_members: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_members: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>
debug_get_globals: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_locals: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>
debug_parse_stack_level_expression: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_expression: *const godot_string, p_max_subitems: c_int, p_max_depth: c_int) -> godot_string>
get_public_functions: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_functions: *mut godot_array)>
get_public_constants: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_constants: *mut godot_dictionary)>
profiling_start: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>
profiling_stop: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>
profiling_get_accumulated_data: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_info: *mut godot_pluginscript_profiling_data, p_info_max: c_int) -> c_int>
profiling_get_frame_data: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_info: *mut godot_pluginscript_profiling_data, p_info_max: c_int) -> c_int>
profiling_frame: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>
script_desc: godot_pluginscript_script_desc
Trait Implementations
impl Clone for godot_pluginscript_language_desc
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fn clone(&self) -> godot_pluginscript_language_desc
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for godot_pluginscript_language_desc
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impl Debug for godot_pluginscript_language_desc
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impl Default for godot_pluginscript_language_desc
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Auto Trait Implementations
impl RefUnwindSafe for godot_pluginscript_language_desc
impl !Send for godot_pluginscript_language_desc
impl !Sync for godot_pluginscript_language_desc
impl Unpin for godot_pluginscript_language_desc
impl UnwindSafe for godot_pluginscript_language_desc
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,