#[repr(C)]
pub struct godot_gdnative_ext_nativescript_1_1_api_struct {
pub type_: c_uint,
pub version: godot_gdnative_api_version,
pub next: *const godot_gdnative_api_struct,
pub godot_nativescript_set_method_argument_information: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_function_name: *const c_char, p_num_args: c_int, p_args: *const godot_method_arg)>,
pub godot_nativescript_set_class_documentation: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_documentation: godot_string)>,
pub godot_nativescript_set_method_documentation: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_function_name: *const c_char, p_documentation: godot_string)>,
pub godot_nativescript_set_property_documentation: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_path: *const c_char, p_documentation: godot_string)>,
pub godot_nativescript_set_signal_documentation: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_signal_name: *const c_char, p_documentation: godot_string)>,
pub godot_nativescript_set_global_type_tag: Option<unsafe extern "C" fn(p_idx: c_int, p_name: *const c_char, p_type_tag: *const c_void)>,
pub godot_nativescript_get_global_type_tag: Option<unsafe extern "C" fn(p_idx: c_int, p_name: *const c_char) -> *const c_void>,
pub godot_nativescript_set_type_tag: Option<unsafe extern "C" fn(p_gdnative_handle: *mut c_void, p_name: *const c_char, p_type_tag: *const c_void)>,
pub godot_nativescript_get_type_tag: Option<unsafe extern "C" fn(p_object: *const godot_object) -> *const c_void>,
pub godot_nativescript_register_instance_binding_data_functions: Option<unsafe extern "C" fn(p_binding_functions: godot_instance_binding_functions) -> c_int>,
pub godot_nativescript_unregister_instance_binding_data_functions: Option<unsafe extern "C" fn(p_idx: c_int)>,
pub godot_nativescript_get_instance_binding_data: Option<unsafe extern "C" fn(p_idx: c_int, p_object: *mut godot_object) -> *mut c_void>,
}
Returns the "default value" for a type. Read more
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static