Enum gdnative_sys::godot_vector3_axis [−][src]
#[repr(u32)]pub enum godot_vector3_axis { GODOT_VECTOR3_AXIS_X, GODOT_VECTOR3_AXIS_Y, GODOT_VECTOR3_AXIS_Z, }
Variants
GODOT_VECTOR3_AXIS_XGODOT_VECTOR3_AXIS_YGODOT_VECTOR3_AXIS_Z
Trait Implementations
impl Debug for godot_vector3_axis[src]
impl Debug for godot_vector3_axisfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Copy for godot_vector3_axis[src]
impl Copy for godot_vector3_axisimpl Clone for godot_vector3_axis[src]
impl Clone for godot_vector3_axisfn clone(&self) -> godot_vector3_axis[src]
fn clone(&self) -> godot_vector3_axisReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl PartialEq for godot_vector3_axis[src]
impl PartialEq for godot_vector3_axisfn eq(&self, other: &godot_vector3_axis) -> bool[src]
fn eq(&self, other: &godot_vector3_axis) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for godot_vector3_axis[src]
impl Eq for godot_vector3_axisimpl Hash for godot_vector3_axis[src]
impl Hash for godot_vector3_axisAuto Trait Implementations
impl Send for godot_vector3_axis
impl Send for godot_vector3_axisimpl Sync for godot_vector3_axis
impl Sync for godot_vector3_axis